public void RegisterPawnActions(
            Dispatcher dispatch,
            CombatantActions actions
            )
        {
            DebugLogConsole.AddCommand(
                command: "Hurt",
                description: "Apply damage to a Combatant",
                method: (string id, int amount, Vector3 push) => {
                dispatch(actions.Hurt(pawnID: Guid.Parse(id), amount: amount, push: push));
            }
                );

            DebugLogConsole.AddCommand(
                command: "Heal",
                description: "Heal a Combatant",
                method: (string id, int amount) => {
                dispatch(actions.Heal(pawnID: Guid.Parse(id), amount: amount));
            }
                );

            DebugLogConsole.AddCommand(
                command: "Launch",
                description: "Launch a Combatant",
                method: (string id, Vector3 push) => {
                dispatch(actions.Launch(Guid.Parse(id), push));
            }
                );
        }
        public void RegisterBoardActions(
            Dispatcher dispatch,
            GetState getState,
            BoardActions actions
            )
        {
            DebugLogConsole.AddCommand(
                command: "AddPawn",
                description: "Adds a new Pawn to the Board",
                method: (string prefabKey, string displayName, float cameraWeight) => {
                dispatch(actions.AddPawn(prefabKey, displayName, cameraWeight, GetMousePosition()));
            }
                );

            DebugLogConsole.AddCommand(
                command: "AddCombatant",
                description: "Adds a Combatant Pawn to the Board",
                method: (string prefabKey, int health, string displayName, float cameraWeight) => {
                dispatch(actions.AddCombatant(prefabKey, health, displayName, cameraWeight, GetMousePosition()));
            }
                );

            DebugLogConsole.AddCommand(
                command: "RemovePawn",
                description: "Removes a pawn from the board",
                method: (string id) => { dispatch(actions.RemovePawn(Guid.Parse(id))); }
                );
        }
Пример #3
0
        void SetupConsoleCommands()
        {
            string GetDescription(string property)
            {
                var attribute = typeof(GlobalSettings).GetProperty(property).GetCustomAttribute <DescriptionAttribute>();

                return(attribute.Description);
            }

            DebugLogConsole.AddCommand("tor_blaster_automatic_reload", GetDescription("BlasterAutomaticReload"), (bool enabled) => blasterAutomaticReload = BlasterAutomaticReload = enabled);
            DebugLogConsole.AddCommand("tor_blaster_require_refill", GetDescription("BlasterRequireRefill"), (bool enabled) => blasterRequireRefill       = BlasterRequireRefill = enabled);
            DebugLogConsole.AddCommand("tor_blaster_scope_resolution", GetDescription("BlasterScopeResolution"), (int x, int y) => blasterScopeResolution = BlasterScopeResolution = new int[] { x, y });
            DebugLogConsole.AddCommand("tor_controls_hold_duration", GetDescription("ControlsHoldDuration"), (float duration) => controlsHoldDuration     = ControlsHoldDuration = duration);
            DebugLogConsole.AddCommand("tor_saber_activate_on_recall", GetDescription("SaberActivateOnRecall"), (bool enabled) => saberActivateOnRecall   = SaberActivateOnRecall = enabled);
            DebugLogConsole.AddCommand("tor_saber_deactivate_on_drop", GetDescription("SaberDeactivateOnDrop"), (bool enabled) => saberDeactivateOnDrop   = SaberDeactivateOnDrop = enabled);
            DebugLogConsole.AddCommand("tor_saber_deactivate_on_drop_delay", GetDescription("SaberDeactivateOnDropDelay"), (float delay) => saberDeactivateOnDropDelay = SaberDeactivateOnDropDelay = delay);
            DebugLogConsole.AddCommand("tor_saber_deflect_assist", GetDescription("SaberDeflectAssist"), (bool enabled) => saberDeflectAssist = SaberDeflectAssist = enabled);
            DebugLogConsole.AddCommand("tor_saber_deflect_assist_distance", GetDescription("SaberDeflectAssistDistance"), (float distance) => saberDeflectAssistDistance            = SaberDeflectAssistDistance = distance);
            DebugLogConsole.AddCommand("tor_saber_deflect_assist_always_return", GetDescription("SaberDeflectAssistAlwaysReturn"), (bool enabled) => saberDeflectAssistAlwaysReturn = SaberDeflectAssistAlwaysReturn = enabled);
            DebugLogConsole.AddCommand("tor_saber_expensive_collisions", GetDescription("SaberExpensiveCollisions"), (bool enabled) => saberExpensiveCollisions = SaberExpensiveCollisions = enabled);
            DebugLogConsole.AddCommand("tor_saber_expensive_collisions_min_velocity", GetDescription("SaberExpensiveCollisionsMinVelocity"), (float velocity) => saberExpensiveCollisionsMinVelocity = SaberExpensiveCollisionsMinVelocity = velocity);
            DebugLogConsole.AddCommand("tor_saber_npc_attack_speed", GetDescription("SaberNPCAttackSpeed"), (float speed) => saberNPCAttackSpeed         = SaberNPCAttackSpeed = speed);
            DebugLogConsole.AddCommand("tor_saber_npc_recoil_on_parry", GetDescription("SaberNPCRecoilOnParry"), (bool enabled) => saberNPCRecoilOnParry = SaberNPCRecoilOnParry = enabled);
            DebugLogConsole.AddCommand("tor_saber_throw", GetDescription("SaberThrowable"), (bool enabled) => saberThrowable = SaberThrowable = enabled);
            DebugLogConsole.AddCommand("tor_saber_throw_min_velocity", GetDescription("SaberThrowMinVelocity"), (float velocity) => saberThrowMinVelocity = SaberThrowMinVelocity = velocity);
            DebugLogConsole.AddCommand("tor_saber_trail", GetDescription("SaberTrailEnabled"), (bool enabled) => saberTrailEnabled = SaberTrailEnabled = enabled);
            DebugLogConsole.AddCommand("tor_saber_trail_duration", GetDescription("SaberTrailDuration"), (float duration) => saberTrailDuration           = SaberTrailDuration = duration);
            DebugLogConsole.AddCommand("tor_saber_trail_min_velocity", GetDescription("SaberTrailMinVelocity"), (float velocity) => saberTrailMinVelocity = SaberTrailMinVelocity = velocity);
            DebugLogConsole.AddCommand("tor_use_legacy_helmets", GetDescription("UseLegacyHelmets"), (bool enabled) => useLegacyHelmets = UseLegacyHelmets = enabled);
        }
Пример #4
0
 void Start()
 {
     //_apiChangeUnityEventManager.AddListener(InitializeBuildingsAndRoads);
     DebugLogConsole.AddCommand <string>("neighbourhood.remove", "Destroys a neighbourhood", RemoveNeighbourhood);
     DebugLogConsole.AddCommand <string>("building.remove", "Destroys a building", RemoveBuilding);
     DebugLogConsole.AddCommand <string>("neighbourhood.search", "Search a neighbourhood", SearchNeighbourhood);
     DebugLogConsole.AddCommand <bool>("fps", "Search a neighbourhood", ShowFpsCounter);
     DebugLogConsole.AddCommand("barrelroll", "Let the plane do barrel rolls", ToggleBarrelRoll);
 }
        // Start is called before the first frame update
        void Start()
        {
            DebugLogConsole.AddCommand <string, int>("player.additem", "", (string item, int amount) =>
            {
                InterfaceManager.manager.InventorySystem.AddItem(item, amount);
            });

            DebugLogConsole.AddCommand <string, int>("player.removeitem", "", (string item, int amount) =>
            {
                InterfaceManager.manager.InventorySystem.RemoveItem(item, amount);
            });
        }
 private void Start()
 {
     DebugLogConsole.AddCommand("d-info-main", "View fps and other debug info", ToggleMainDebugInfo);
     DebugLogConsole.AddCommand("d-info-advanced", "View device hardware info", ToggleAdvancedDebugInfo);
 }