public void RegisterPawnActions( Dispatcher dispatch, CombatantActions actions ) { DebugLogConsole.AddCommand( command: "Hurt", description: "Apply damage to a Combatant", method: (string id, int amount, Vector3 push) => { dispatch(actions.Hurt(pawnID: Guid.Parse(id), amount: amount, push: push)); } ); DebugLogConsole.AddCommand( command: "Heal", description: "Heal a Combatant", method: (string id, int amount) => { dispatch(actions.Heal(pawnID: Guid.Parse(id), amount: amount)); } ); DebugLogConsole.AddCommand( command: "Launch", description: "Launch a Combatant", method: (string id, Vector3 push) => { dispatch(actions.Launch(Guid.Parse(id), push)); } ); }
void SetupConsoleCommands() { string GetDescription(string property) { var attribute = typeof(GlobalSettings).GetProperty(property).GetCustomAttribute <DescriptionAttribute>(); return(attribute.Description); } DebugLogConsole.AddCommand("tor_blaster_automatic_reload", GetDescription("BlasterAutomaticReload"), (bool enabled) => blasterAutomaticReload = BlasterAutomaticReload = enabled); DebugLogConsole.AddCommand("tor_blaster_require_refill", GetDescription("BlasterRequireRefill"), (bool enabled) => blasterRequireRefill = BlasterRequireRefill = enabled); DebugLogConsole.AddCommand("tor_blaster_scope_resolution", GetDescription("BlasterScopeResolution"), (int x, int y) => blasterScopeResolution = BlasterScopeResolution = new int[] { x, y }); DebugLogConsole.AddCommand("tor_controls_hold_duration", GetDescription("ControlsHoldDuration"), (float duration) => controlsHoldDuration = ControlsHoldDuration = duration); DebugLogConsole.AddCommand("tor_saber_activate_on_recall", GetDescription("SaberActivateOnRecall"), (bool enabled) => saberActivateOnRecall = SaberActivateOnRecall = enabled); DebugLogConsole.AddCommand("tor_saber_deactivate_on_drop", GetDescription("SaberDeactivateOnDrop"), (bool enabled) => saberDeactivateOnDrop = SaberDeactivateOnDrop = enabled); DebugLogConsole.AddCommand("tor_saber_deactivate_on_drop_delay", GetDescription("SaberDeactivateOnDropDelay"), (float delay) => saberDeactivateOnDropDelay = SaberDeactivateOnDropDelay = delay); DebugLogConsole.AddCommand("tor_saber_deflect_assist", GetDescription("SaberDeflectAssist"), (bool enabled) => saberDeflectAssist = SaberDeflectAssist = enabled); DebugLogConsole.AddCommand("tor_saber_deflect_assist_distance", GetDescription("SaberDeflectAssistDistance"), (float distance) => saberDeflectAssistDistance = SaberDeflectAssistDistance = distance); DebugLogConsole.AddCommand("tor_saber_deflect_assist_always_return", GetDescription("SaberDeflectAssistAlwaysReturn"), (bool enabled) => saberDeflectAssistAlwaysReturn = SaberDeflectAssistAlwaysReturn = enabled); DebugLogConsole.AddCommand("tor_saber_expensive_collisions", GetDescription("SaberExpensiveCollisions"), (bool enabled) => saberExpensiveCollisions = SaberExpensiveCollisions = enabled); DebugLogConsole.AddCommand("tor_saber_expensive_collisions_min_velocity", GetDescription("SaberExpensiveCollisionsMinVelocity"), (float velocity) => saberExpensiveCollisionsMinVelocity = SaberExpensiveCollisionsMinVelocity = velocity); DebugLogConsole.AddCommand("tor_saber_npc_attack_speed", GetDescription("SaberNPCAttackSpeed"), (float speed) => saberNPCAttackSpeed = SaberNPCAttackSpeed = speed); DebugLogConsole.AddCommand("tor_saber_npc_recoil_on_parry", GetDescription("SaberNPCRecoilOnParry"), (bool enabled) => saberNPCRecoilOnParry = SaberNPCRecoilOnParry = enabled); DebugLogConsole.AddCommand("tor_saber_throw", GetDescription("SaberThrowable"), (bool enabled) => saberThrowable = SaberThrowable = enabled); DebugLogConsole.AddCommand("tor_saber_throw_min_velocity", GetDescription("SaberThrowMinVelocity"), (float velocity) => saberThrowMinVelocity = SaberThrowMinVelocity = velocity); DebugLogConsole.AddCommand("tor_saber_trail", GetDescription("SaberTrailEnabled"), (bool enabled) => saberTrailEnabled = SaberTrailEnabled = enabled); DebugLogConsole.AddCommand("tor_saber_trail_duration", GetDescription("SaberTrailDuration"), (float duration) => saberTrailDuration = SaberTrailDuration = duration); DebugLogConsole.AddCommand("tor_saber_trail_min_velocity", GetDescription("SaberTrailMinVelocity"), (float velocity) => saberTrailMinVelocity = SaberTrailMinVelocity = velocity); DebugLogConsole.AddCommand("tor_use_legacy_helmets", GetDescription("UseLegacyHelmets"), (bool enabled) => useLegacyHelmets = UseLegacyHelmets = enabled); }
// Command field input is changed, check if command is submitted public char OnValidateCommand(string text, int charIndex, char addedChar) { // If command is submitted if (addedChar == '\n') { // Clear the command field if (clearCommandAfterExecution) { commandInputField.text = ""; } if (text.Length > 0) { // Execute the command DebugLogConsole.ExecuteCommand(text); // Snap to bottom and select the latest entry OnSnapToBottomChanged(true); if (indicesOfListEntriesToShow.Count > 0) { OnLogClicked(indicesOfListEntriesToShow.Count - 1); } } return('\0'); } return(addedChar); }
public void RegisterBoardActions( Dispatcher dispatch, GetState getState, BoardActions actions ) { DebugLogConsole.AddCommand( command: "AddPawn", description: "Adds a new Pawn to the Board", method: (string prefabKey, string displayName, float cameraWeight) => { dispatch(actions.AddPawn(prefabKey, displayName, cameraWeight, GetMousePosition())); } ); DebugLogConsole.AddCommand( command: "AddCombatant", description: "Adds a Combatant Pawn to the Board", method: (string prefabKey, int health, string displayName, float cameraWeight) => { dispatch(actions.AddCombatant(prefabKey, health, displayName, cameraWeight, GetMousePosition())); } ); DebugLogConsole.AddCommand( command: "RemovePawn", description: "Removes a pawn from the board", method: (string id) => { dispatch(actions.RemovePawn(Guid.Parse(id))); } ); }
void Start() { DebugLogConsole.AddCommandInstance("cube", "Creates a cube at [0 2.5 0]", "CreateCubeAt", this); DebugLogConsole.AddCommandInstance("server", "Call NetworkManager.singleton.StartServer", "StartServer", this); DebugLogConsole.AddCommandInstance("client", "Call NetworkManager.singletone.StartClient", "StartClient", this); }
void Start() { //_apiChangeUnityEventManager.AddListener(InitializeBuildingsAndRoads); DebugLogConsole.AddCommand <string>("neighbourhood.remove", "Destroys a neighbourhood", RemoveNeighbourhood); DebugLogConsole.AddCommand <string>("building.remove", "Destroys a building", RemoveBuilding); DebugLogConsole.AddCommand <string>("neighbourhood.search", "Search a neighbourhood", SearchNeighbourhood); DebugLogConsole.AddCommand <bool>("fps", "Search a neighbourhood", ShowFpsCounter); DebugLogConsole.AddCommand("barrelroll", "Let the plane do barrel rolls", ToggleBarrelRoll); }
public override IEnumerator OnLoadCoroutine(Level level) { DebugLogConsole.AddCommandInstance("onoff_creatures", "On Off Creatures", "OnOffCreatures", this); return(base.OnLoadCoroutine(level)); }
private void Start() { if (Application.platform != RuntimePlatform.WindowsPlayer && Application.platform != RuntimePlatform.WindowsEditor) { return; } DebugLogConsole.AddCommandStatic("login", "Sign in to this app on this device.", "Auth", typeof(GoogleWindowsSignIn)); }
// Start is called before the first frame update void Start() { DebugLogConsole.AddCommand <string, int>("player.additem", "", (string item, int amount) => { InterfaceManager.manager.InventorySystem.AddItem(item, amount); }); DebugLogConsole.AddCommand <string, int>("player.removeitem", "", (string item, int amount) => { InterfaceManager.manager.InventorySystem.RemoveItem(item, amount); }); }
private void Start() { if (Application.platform != RuntimePlatform.Android) { return; } DebugLogConsole.AddCommandInstance("login", "Sign in to this app on this device.", "OnSignIn", this); DebugLogConsole.AddCommandInstance("logout", "Sign out of app. Will require sign in to connect in the future.", "OnSignOut", this); DebugLogConsole.AddCommandInstance("disc", "Disconnect your account from this game. Will require re-authorization to connect in the future.", "OnDisconnect", this); DebugLogConsole.AddCommandInstance("silent", "Sign in without a login dialog if possible.", "OnSignInSilently", this); }
public override IEnumerator OnLoadCoroutine(Level level) { DebugLogConsole.AddCommandInstance("sw", "Start Wave", "StartWave", this); DebugLogConsole.AddCommandInstance("asd", "Toggle Arena Squad Data", "ArenaSquadData", this); DebugLogConsole.AddCommandInstance("fps", "Get FPS", "GetFPS", this); return(base.OnLoadCoroutine(level)); }
/// <summary> /// Called when master scene is loaded /// Creates the manager instance and adds commands to the debug console /// </summary> public override void OnLevelLoaded(LevelDefinition levelDefinition) { // Creates the manager GameObject and gives it the Manager MonoBehaviour // Makes it so that GameObject is not destroyed on loading a new scene Manager m = new GameObject().AddComponent <Manager>(); GameObject.DontDestroyOnLoad(m.gameObject); // Adds the commands to the debug console DebugLogConsole.AddCommandInstance("connect", "Connect as client, Parameters: ip, port", "connectClient", m); DebugLogConsole.AddCommandInstance("start", "Start a server, Parameters, port, maxPlayers", "startServer", m); DebugLogConsole.AddCommandInstance("disconnect", "Disconnect from a server", "disconnectClient", m); }
public void Start() { Log.Debug(string.Format("ConsoleManager.Start()")); // TODO: Use C# attributes to define commands instead of hard-wiring here // or at least raise an event to let components know they can register // add instance methods DebugLogConsole.AddCommandInstance(command: "SetMuteAudio", methodName: "SetMuteAudio", instance: AudioManager.Instance); // add static methods DebugLogConsole.AddCommandStatic(command: "Version", methodName: "ConsoleApplicationVersion", ownerType: typeof(ApplicationHelper)); }
public override void OnLevelLoaded(LevelDefinition levelDefinition) { DebugLogConsole.AddCommandStatic("spawnparty", "Spawn a party", "SpawnParty", typeof(CharacterParty)); GameManager.onPossessionEvent += GameManager_onPossessionEvent; try { harmony = HarmonyInstance.Create("CharacterParty"); harmony.PatchAll(Assembly.GetExecutingAssembly()); Debug.Log("CharacterParty successfully loaded!"); } catch (System.Exception e) { Debug.LogException(e); } }
public ConsoleCommands() { DebugLogConsole.AddCommandInstance("compare", "launch file browser", "Compare", this); DebugLogConsole.AddCommandInstance("clear", "clear saved preferences", "Clear", this); DebugLogConsole.AddCommandInstance("load", "load a file with a shortcut name you choose", "Load", this); DebugLogConsole.AddCommandInstance("print", "print results", "Print", this); DebugLogConsole.AddCommandInstance("comparecol", "compare columns in a sheet", "CompareColumns", this); DebugLogConsole.AddCommandInstance("check", "check for collisions within columns - specify true or false to compare rows of collisions", "CheckColumns", this); DebugLogConsole.AddCommandInstance("create", "create a test sheet", "CreateTestSheet", this); DebugLogConsole.AddCommandInstance("itemlist", "create the main item list with unique UPCs and ALUs", "ItemList", this); }
private void Start() { DebugLogConsole.AddCommand("d-info-main", "View fps and other debug info", ToggleMainDebugInfo); DebugLogConsole.AddCommand("d-info-advanced", "View device hardware info", ToggleAdvancedDebugInfo); }
void Start() { DebugLogConsole.AddCommandStatic("spawncard", "Creates a card at specified position", "CreateCardAt", typeof(ConsoleCommands)); DebugLogConsole.AddCommandStatic("gencards", "Generates some cards", "GenerateSomeCards", typeof(ConsoleCommands)); }