private Squad CreateDummySquadWithWingmans() { Squad DummySquad = DeathmatchMapHelper.CreateDummySquadWithWingmans(GlobalDeathmatchContext); DummySquad.SquadDefenseBattleBehavior = "Always Dodge"; return(DummySquad); }
private Squad CreateDummySquadWithWingmans() { Squad DummySquad = DeathmatchMapHelper.CreateDummySquadWithWingmans(GlobalDeathmatchContext); DummySquad.SquadDefenseBattleBehavior = "Simple Counterattack"; return(DummySquad); }
public static void ClassInit(TestContext context) { AutomaticSkillTargetType.DicTargetType.Clear(); GlobalDeathmatchContext = new DeathmatchContext(); DummyMap = DeathmatchMapHelper.CreateDummyMap(GlobalDeathmatchContext); }
private Squad CreateDummySquad() { Squad DummySquad = DeathmatchMapHelper.CreateDummySquad(GlobalDeathmatchContext); DummySquad.SquadDefenseBattleBehavior = "Always Block"; return(DummySquad); }
public static void ClassInit(TestContext context) { GlobalDeathmatchContext = new DeathmatchContext(); DummyMap = DeathmatchMapHelper.CreateDummyMap(GlobalDeathmatchContext); }
private Squad CreateDummySquadWithWingmans() { return(DeathmatchMapHelper.CreateDummySquadWithWingmans(GlobalDeathmatchContext)); }
private Squad CreateDummySquad() { return(DeathmatchMapHelper.CreateDummySquad(GlobalDeathmatchContext)); }