void Unemployment_Controller()
 {
     //Check to see if anyone is employed in each job
     //If so then it removes a job and an employment slot
     if (data_manager_script.Check_Total_Employed(0) > 0)
     {
         data_manager_script.Change_Total_Employed(0, -1);
         data_manager_script.Change_Employer_Slots(0, -1);
     }
     else if (data_manager_script.Check_Total_Employed(1) > 0)
     {
         data_manager_script.Change_Total_Employed(1, -1);
         data_manager_script.Change_Employer_Slots(1, -1);
     }
     else if (data_manager_script.Check_Total_Employed(2) > 0)
     {
         data_manager_script.Change_Total_Employed(2, -1);
         data_manager_script.Change_Employer_Slots(2, -1);
     }
     else if (data_manager_script.Check_Total_Employed(3) > 0)
     {
         data_manager_script.Change_Total_Employed(3, -1);
         data_manager_script.Change_Employer_Slots(3, -1);
     }
     else if (data_manager_script.Check_Total_Employed(4) > 0)
     {
         data_manager_script.Change_Total_Employed(4, -1);
         data_manager_script.Change_Employer_Slots(4, -1);
     }
     //Continues to run the method while unemployed is less than zero
     if (data_manager_script.Get_Unemployed() < 0)
     {
         Unemployment_Controller();
     }
 }
Пример #2
0
 //INCREASING AND DECREASNG BUTTONS
 void UI_Increase_Buttons(int job_key)
 {
     //Alls method to be run only once when the button is pressed
     if (button_pressed == false)
     {
         //If the number of employed in this job is less that the number of this type of jobs
         if (data_manager_script.Check_Total_Employed(job_key) < data_manager_script.Check_Jobs(job_key) && data_manager_script.Get_Unemployed() > 0)
         {
             //Adds 1 from the employment slots
             data_manager_script.Change_Employer_Slots(job_key, 1);
             //Add 1 to the total employed in a specific job
             data_manager_script.Change_Total_Employed(job_key, 1);
         }
         //Changes bool to true
         button_pressed = true;
     }
 }