Пример #1
0
        public void WriteToStream(Stream stream)
        {
            var packer = new Packer(stream);

            WriteHeader(packer);
            DataStream.Seek(0, SeekOrigin.Begin);
            DataStream.CopyTo(stream);
        }
Пример #2
0
        /// <summary>
        /// Copy data directly to writer
        /// </summary>
        /// <param name="writer">Writer that is opened for writing</param>
        public virtual void CopyTo(MediaWriter <Frame> writer)
        {
            if (!writer.OpenedForWriting)
            {
                throw new InvalidOperationException("Writer is not opened for writing!");
            }

            DataStream.CopyTo(writer.InputDataStream);
        }
        public void Evaluate(int SpreadMax)
        {
            this.FOutValid.SliceCount  = 1;
            this.FStreamOut.SliceCount = 1;

            if (this.FRead[0])
            {
                this.FBufferIn.Sync();
                if (this.FBufferIn.IsConnected)
                {
                    if (this.RenderRequest != null)
                    {
                        this.RenderRequest(this, this.FHost);
                    }

                    if (this.AssignedContext == null)
                    {
                        this.FOutValid.SliceCount = 0; return;
                    }

                    var context = this.AssignedContext;

                    if (this.FBufferIn[0].Contains(this.AssignedContext))
                    {
                        var rawBuffer = this.FBufferIn[0][context];

                        if (this.lastBuffer != null)
                        {
                            if (rawBuffer.Buffer.Description.SizeInBytes != lastBuffer.Size)
                            {
                                this.lastStream.Dispose();
                                this.lastStream = null;
                                this.lastBuffer.Dispose();
                                this.lastBuffer = null;
                            }
                        }

                        if (this.lastBuffer == null)
                        {
                            this.lastBuffer = new DX11StagingRawBuffer(context.Device, rawBuffer.Buffer.Description.SizeInBytes);
                            this.lastStream = new MemoryStream(rawBuffer.Buffer.Description.SizeInBytes);
                        }
                        lastStream.Position = 0;
                        context.CurrentDeviceContext.CopyResource(rawBuffer.Buffer, this.lastBuffer.Buffer);

                        DataStream ds = this.lastBuffer.MapForRead(context.CurrentDeviceContext);
                        ds.CopyTo(lastStream);
                        lastStream.Position = 0;
                        this.lastBuffer.UnMap(context.CurrentDeviceContext);

                        FStreamOut[0] = lastStream;
                        FStreamOut.Flush(true);
                    }
                }
            }
        }
Пример #4
0
        private void ExpandInstanceBuffers()
        {
            if (IsDisposed)
            {
                return;
            }

            var stride = InstanceRenderData.Stride;
            var length = stride * Math.Max(_renderables.Count, 1); // buffers with a size of 0 are invalid

            var gpuBuffer = InstanceBufferGpu;

            if (gpuBuffer?.IsDisposed != false || length > gpuBuffer.Description.SizeInBytes)
            {
                var newLength = length * 2;

                gpuBuffer?.Dispose();

                // create GPU upload buffer
                InstanceBufferGpu = new Buffer(Renderer.Device, new BufferDescription
                {
                    SizeInBytes         = newLength,
                    StructureByteStride = stride,
                    BindFlags           = BindFlags.VertexBuffer,
                    CpuAccessFlags      = CpuAccessFlags.Write,
                    Usage       = ResourceUsage.Dynamic,
                    OptionFlags = ResourceOptionFlags.None
                });

                gpuBuffer = InstanceBufferGpu;

                // create new CPU buffer
                var cpuBuffer = new DataStream(newLength, true, true);

                lock (this)
                {
                    // copy data from old buffer to the new one.
                    if (_instanceBufferCpu != null)
                    {
                        _instanceBufferCpu.Position = 0;
                        if (_instanceBufferCpu.Length > cpuBuffer.Length)
                        {
                            throw new InvalidOperationException("Invalid buffer sizes");
                        }
                        _instanceBufferCpu.CopyTo(cpuBuffer);
                        _instanceBufferCpu.Dispose();
                    }

                    _instanceBufferCpu = cpuBuffer;
                }

                Bindings[1] = new VertexBufferBinding(gpuBuffer, InstanceRenderData.Stride, 0);
            }
        }
Пример #5
0
        /// <summary>
        /// Copy data directly to writer
        /// </summary>
        /// <param name="writer">Writer that is opened for writing</param>
        public virtual void CopyTo(MediaWriter <Frame> writer)
        {
            if (DataStream == null)
            {
                throw new InvalidOperationException("Reader is not opened for reading! Have you called Load()?");
            }
            if (!writer.OpenedForWriting)
            {
                throw new InvalidOperationException("Writer is not opened for writing!");
            }

            DataStream.CopyTo(writer.InputDataStream);
        }
Пример #6
0
        public void Evaluate(int SpreadMax)
        {
            if (this.FInput.IsConnected && this.FInEnabled[0])
            {
                this.FInput.Sync();

                if (this.RenderRequest != null)
                {
                    this.RenderRequest(this, this.FHost);
                }

                if (this.AssignedContext == null)
                {
                    this.FOutput.SliceCount = 0;
                    return;
                }

                IDX11StructuredBuffer b = this.FInput[0][this.AssignedContext];
                if (b != null)
                {
                    if (this.staging != null && this.staging.ElementCount != b.ElementCount)
                    {
                        this.staging.Dispose(); this.staging = null;
                    }
                    if (this.staging != null && currentStride != b.Stride)
                    {
                        this.staging.Dispose(); this.staging = null;
                        currentStride = b.Stride;
                    }

                    if (this.staging == null)
                    {
                        staging = new DX11StagingStructuredBuffer(this.AssignedContext.Device, b.ElementCount, b.Stride);
                    }

                    this.AssignedContext.CurrentDeviceContext.CopyResource(b.Buffer, staging.Buffer);

                    //this.FOutput.SliceCount = b.ElementCount;
                    this.FOutput.SliceCount = 1;

                    DataStream ds = staging.MapForRead(this.AssignedContext.CurrentDeviceContext);
                    try
                    {
                        MemoryComStream outstream = new MemoryComStream();
                        ds.Position = 0;
                        ds.CopyTo(outstream);
                        FOutput[0] = outstream;

                        this.FOutput.Flush(true);
                    }
                    catch (Exception ex)
                    {
                        FHost.Log(TLogType.Error, "Error inreadback node: " + ex.Message);
                    }
                    finally
                    {
                        staging.UnMap(this.AssignedContext.CurrentDeviceContext);
                    }
                }
                else
                {
                    this.FOutput.SliceCount = 0;
                }
            }
            else
            {
                this.FOutput.SliceCount = 0;
            }
        }
Пример #7
0
        static void Main(string[] args)
        {
            Environment.CurrentDirectory = @"C:\SONICADVENTUREDX\Projects\ECPort";

            List <BMPInfo> textures  = new List <BMPInfo>(TextureArchive.GetTextures(@"C:\SONICADVENTUREDX\system\BEACH01.PVM"));
            LandTable      landTable = LandTable.LoadFromFile(@"Levels\Emerald Coast\Act 1\LandTable.sa1lvl");

            texmap = new Dictionary <int, int>();
            BMPInfo[] newtexs = TextureArchive.GetTextures(@"C:\SONICADVENTUREDX\system\BEACH03.PVM");
            for (int i = 0; i < newtexs.Length; i++)
            {
                BMPInfo found = textures.FirstOrDefault(a => a.Name.Equals(newtexs[i].Name));
                if (found == null)
                {
                    texmap[i] = textures.Count;
                    textures.Add(newtexs[i]);
                }
                else
                {
                    texmap[i] = textures.IndexOf(found);
                }
            }
            foreach (COL col in LandTable.LoadFromFile(@"Levels\Emerald Coast\Act 3\LandTable.sa1lvl").COL)
            {
                foreach (NJS_MATERIAL mat in ((BasicAttach)col.Model.Attach).Material)
                {
                    mat.TextureID = texmap[mat.TextureID];
                }
                landTable.COL.Add(col);
            }
            texmap  = new Dictionary <int, int>();
            newtexs = TextureArchive.GetTextures(@"C:\SONICADVENTUREDX\system\BEACH02.PVM");
            for (int i = 0; i < newtexs.Length; i++)
            {
                BMPInfo found = textures.FirstOrDefault(a => a.Name.Equals(newtexs[i].Name));
                if (found == null)
                {
                    texmap[i] = textures.Count;
                    textures.Add(newtexs[i]);
                }
                else
                {
                    texmap[i] = textures.IndexOf(found);
                }
            }
            foreach (COL col in LandTable.LoadFromFile(@"Levels\Emerald Coast\Act 2\LandTable.sa1lvl").COL)
            {
                col.Bounds.Center.Z  -= 2000;
                col.Model.Position.Z -= 2000;
                foreach (NJS_MATERIAL mat in ((BasicAttach)col.Model.Attach).Material)
                {
                    mat.TextureID = texmap[mat.TextureID];
                }
                landTable.COL.Add(col);
            }

            texmap  = new Dictionary <int, int>();
            newtexs = TextureArchive.GetTextures(@"C:\SONICADVENTUREDX\system\OBJ_BEACH.PVM");
            for (int i = 0; i < newtexs.Length; i++)
            {
                BMPInfo found = textures.FirstOrDefault(a => a.Name.Equals(newtexs[i].Name));
                if (found == null)
                {
                    texmap[i] = textures.Count;
                    textures.Add(newtexs[i]);
                }
                else
                {
                    texmap[i] = textures.IndexOf(found);
                }
            }

            PAKFile     pak       = new PAKFile();
            List <byte> inf       = new List <byte>();
            string      filenoext = "beach01";
            string      longdir   = "..\\..\\..\\sonic2\\resource\\gd_pc\\prs\\" + filenoext;

            using (System.Windows.Forms.Panel panel = new System.Windows.Forms.Panel())
                using (Direct3D d3d = new Direct3D())
                    using (Device dev = new Device(d3d, 0, DeviceType.Hardware, panel.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters(640, 480)))
                    {
                        for (int i = 0; i < textures.Count; i++)
                        {
                            using (Texture tex = textures[i].Image.ToTexture(dev))
                                using (DataStream str = Surface.ToStream(tex.GetSurfaceLevel(0), ImageFileFormat.Dds))
                                    using (MemoryStream ms = new MemoryStream())
                                    {
                                        str.CopyTo(ms);
                                        pak.Files.Add(new PAKFile.File(filenoext + '\\' + Path.ChangeExtension(textures[i].Name, ".dds"), longdir + '\\' + Path.ChangeExtension(textures[i].Name, ".dds"), ms.ToArray()));
                                    }
                            int infsz = inf.Count;
                            inf.AddRange(Encoding.ASCII.GetBytes(Path.ChangeExtension(textures[i].Name, null)));
                            inf.AddRange(new byte[0x1C - (inf.Count - infsz)]);
                            inf.AddRange(BitConverter.GetBytes(i + 200));
                            inf.AddRange(BitConverter.GetBytes(0));
                            inf.AddRange(BitConverter.GetBytes(0));
                            inf.AddRange(BitConverter.GetBytes(0));
                            inf.AddRange(BitConverter.GetBytes(textures[i].Image.Width));
                            inf.AddRange(BitConverter.GetBytes(textures[i].Image.Height));
                            inf.AddRange(BitConverter.GetBytes(0));
                            inf.AddRange(BitConverter.GetBytes(0x80000000));
                        }
                    }
            pak.Files.Insert(0, new PAKFile.File(filenoext + '\\' + filenoext + ".inf", longdir + '\\' + filenoext + ".inf", inf.ToArray()));
            pak.Save(@"C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2\mods\Emerald Coast\gd_PC\PRS\beach01.pak");

            List <COL> newcollist = new List <COL>();
            Dictionary <string, Attach> visitedAttaches = new Dictionary <string, Attach>();

            foreach (COL col in landTable.COL.Where((col) => col.Model != null && col.Model.Attach != null))
            {
                ConvertCOL(newcollist, visitedAttaches, col);
            }
            landTable.COL = newcollist;

            Console.WriteLine("Loading Object Definitions:");
            Console.WriteLine("Parsing...");

            LevelData.ObjDefs = new List <ObjectDefinition>();
            Dictionary <string, ObjectData> objdefini =
                IniSerializer.Deserialize <Dictionary <string, ObjectData> >("objdefs.ini");

            List <ObjectData> objectErrors = new List <ObjectData>();

            ObjectListEntry[] objlstini = ObjectList.Load(@"Levels\Emerald Coast\Object List.ini", false);
            Directory.CreateDirectory("dllcache").Attributes |= FileAttributes.Hidden;

            List <KeyValuePair <string, string> > compileErrors = new List <KeyValuePair <string, string> >();

            for (int ID = 0; ID < objlstini.Length; ID++)
            {
                string codeaddr = objlstini[ID].CodeString;

                if (!objdefini.ContainsKey(codeaddr))
                {
                    codeaddr = "0";
                }

                ObjectData       defgroup = objdefini[codeaddr];
                ObjectDefinition def;

                if (!string.IsNullOrEmpty(defgroup.CodeFile))
                {
                    Console.WriteLine("Compiling: " + defgroup.CodeFile);


                    def = CompileObjectDefinition(defgroup, out bool errorOccured, out string errorText);

                    if (errorOccured)
                    {
                        KeyValuePair <string, string> errorValue = new KeyValuePair <string, string>(
                            defgroup.CodeFile, errorText);

                        compileErrors.Add(errorValue);
                    }
                }
                else
                {
                    def = new DefaultObjectDefinition();
                }

                LevelData.ObjDefs.Add(def);

                // The only reason .Model is checked for null is for objects that don't yet have any
                // models defined for them. It would be annoying seeing that error all the time!
                if (string.IsNullOrEmpty(defgroup.CodeFile) && !string.IsNullOrEmpty(defgroup.Model))
                {
                    Console.WriteLine("Loading: " + defgroup.Model);
                    // Otherwise, if the model file doesn't exist and/or no texture file is defined,
                    // load the "default object" instead ("?").
                    if (!File.Exists(defgroup.Model))
                    {
                        ObjectData error = new ObjectData {
                            Name = defgroup.Name, Model = defgroup.Model, Texture = defgroup.Texture
                        };
                        objectErrors.Add(error);
                        defgroup.Model = null;
                    }
                }

                def.Init(defgroup, objlstini[ID].Name);
                def.SetInternalName(objlstini[ID].Name);
            }

            // Checks if there have been any errors added to the error list and does its thing
            // This thing is a mess. If anyone can think of a cleaner way to do this, be my guest.
            if (objectErrors.Count > 0)
            {
                int           count        = objectErrors.Count;
                List <string> errorStrings = new List <string> {
                    "The following objects failed to load:"
                };

                foreach (ObjectData o in objectErrors)
                {
                    bool texEmpty  = string.IsNullOrEmpty(o.Texture);
                    bool texExists = (!string.IsNullOrEmpty(o.Texture) && LevelData.Textures.ContainsKey(o.Texture));
                    errorStrings.Add("");
                    errorStrings.Add("Object:\t\t" + o.Name);
                    errorStrings.Add("\tModel:");
                    errorStrings.Add("\t\tName:\t" + o.Model);
                    errorStrings.Add("\t\tExists:\t" + File.Exists(o.Model));
                    errorStrings.Add("\tTexture:");
                    errorStrings.Add("\t\tName:\t" + ((texEmpty) ? "(N/A)" : o.Texture));
                    errorStrings.Add("\t\tExists:\t" + texExists);
                }

                // TODO: Proper logging. Who knows where this file may end up
                File.WriteAllLines("SADXLVL2.log", errorStrings.ToArray());
            }

            // Loading SET Layout
            Console.WriteLine("Loading SET items", "Initializing...");

            List <SETItem> setlist = new List <SETItem>();

            SonicRetro.SAModel.SAEditorCommon.UI.EditorItemSelection selection = new SonicRetro.SAModel.SAEditorCommon.UI.EditorItemSelection();
            if (LevelData.ObjDefs.Count > 0)
            {
                string setstr = @"C:\SONICADVENTUREDX\Projects\ECPort\system\SET0100S.BIN";
                if (File.Exists(setstr))
                {
                    Console.WriteLine("SET: " + setstr.Replace(Environment.CurrentDirectory, ""));

                    setlist = SETItem.Load(setstr, selection);
                }
                setstr = @"C:\SONICADVENTUREDX\Projects\ECPort\system\SET0102B.BIN";
                if (File.Exists(setstr))
                {
                    Console.WriteLine("SET: " + setstr.Replace(Environment.CurrentDirectory, ""));

                    setlist.AddRange(SETItem.Load(setstr, selection));
                }
                setstr = @"C:\SONICADVENTUREDX\Projects\ECPort\system\SET0101S.BIN";
                if (File.Exists(setstr))
                {
                    Console.WriteLine("SET: " + setstr.Replace(Environment.CurrentDirectory, ""));

                    List <SETItem> newlist = SETItem.Load(setstr, selection);
                    foreach (SETItem item in newlist)
                    {
                        item.Position.Z -= 2000;
                    }
                    setlist.AddRange(newlist);
                }
            }

            MatrixStack         transform = new MatrixStack();
            List <SETItem>      add       = new List <SETItem>();
            List <SETItem>      del       = new List <SETItem>();
            List <PalmtreeData> trees     = new List <PalmtreeData>();

            foreach (SETItem item in setlist)
            {
                switch (item.ID)
                {
                case 0xD:                         // item box
                    item.ID      = 0xA;
                    item.Scale.X = itemboxmap[(int)item.Scale.X];
                    break;

                case 0x15:                         // ring group to rings
                    for (int i = 0; i < Math.Min(item.Scale.X + 1, 8); i++)
                    {
                        if (item.Scale.Z == 1)                                 // circle
                        {
                            double  v4 = i * 360.0;
                            Vector3 v7 = new Vector3(
                                ObjectHelper.NJSin((int)(v4 / item.Scale.X * 65536.0 * 0.002777777777777778)) * item.Scale.Y,
                                0,
                                ObjectHelper.NJCos((int)(v4 / item.Scale.X * 65536.0 * 0.002777777777777778)) * item.Scale.Y);
                            transform.Push();
                            transform.NJTranslate(item.Position);
                            transform.NJRotateObject(item.Rotation);
                            Vector3 pos = Vector3.TransformCoordinate(v7, transform.Top);
                            transform.Pop();
                            add.Add(new SETItem(0, selection)
                            {
                                Position = pos.ToVertex()
                            });
                        }
                        else                                 // line
                        {
                            transform.Push();
                            transform.NJTranslate(item.Position);
                            transform.NJRotateObject(item.Rotation);
                            double v5;
                            if (i % 2 == 1)
                            {
                                v5 = i * item.Scale.Y * -0.5;
                            }
                            else
                            {
                                v5 = Math.Ceiling(i * 0.5) * item.Scale.Y;
                            }
                            Vector3 pos = Vector3.TransformCoordinate(new Vector3(0, 0, (float)v5), transform.Top);
                            transform.Pop();
                            add.Add(new SETItem(0, selection)
                            {
                                Position = pos.ToVertex()
                            });
                        }
                    }
                    del.Add(item);
                    break;

                case 0x1A:                         // tikal -> omochao
                    item.ID          = 0x19;
                    item.Position.Y += 3;
                    break;

                case 0x1D:                         // kiki
                    item.ID       = 0x5B;
                    item.Rotation = new Rotation();
                    item.Scale    = new Vertex();
                    break;

                case 0x1F:                         // sweep ->beetle
                    item.ID       = 0x38;
                    item.Rotation = new Rotation();
                    item.Scale    = new Vertex(1, 0, 0);
                    break;

                case 0x28:                         // launch ramp
                    item.ID       = 6;
                    item.Scale.X /= 2.75f;
                    item.Scale.Z  = 0.799999952316284f;
                    break;

                case 0x4F:                         // updraft
                    item.ID      = 0x35;
                    item.Scale.X = Math.Max(Math.Min(item.Scale.X, 200), 10) / 2;
                    item.Scale.Y = Math.Max(Math.Min(item.Scale.Y, 200), 10) / 2;
                    item.Scale.Z = Math.Max(Math.Min(item.Scale.Z, 200), 10) / 2;
                    break;

                case 0x52:                         // item box air
                    item.ID      = 0xB;
                    item.Scale.X = itemboxmap[(int)item.Scale.X];
                    break;

                // palm trees
                case 32:
                case 33:
                case 34:
                case 35:
                    trees.Add(new PalmtreeData((byte)(item.ID - 32), item.Position, item.Rotation));
                    del.Add(item);
                    break;

                // nonsolid objects
                case 47:
                case 48:
                case 49:
                case 50:
                case 51:
                case 52:
                case 59:
                case 62:
                case 63:
                case 64:
                case 70:
                    ConvertSETItem(newcollist, item, false, setlist.IndexOf(item));
                    del.Add(item);
                    break;

                // solid objects
                case 36:
                case 37:
                case 39:
                case 41:
                case 42:
                case 43:
                case 44:
                case 45:
                case 46:
                case 54:
                case 58:
                case 66:
                case 71:
                case 72:
                case 73:
                case 74:
                    ConvertSETItem(newcollist, item, true, setlist.IndexOf(item));
                    del.Add(item);
                    break;

                case 81:                         // goal
                    item.ID          = 0xE;
                    item.Position.Y += 30;
                    break;

                default:
                    if (idmap.ContainsKey(item.ID))
                    {
                        item.ID = idmap[item.ID];
                    }
                    else
                    {
                        del.Add(item);
                    }
                    break;
                }
            }
            setlist.AddRange(add);
            foreach (SETItem item in del)
            {
                setlist.Remove(item);
            }
            setlist.Add(new SETItem(0x55, selection)
            {
                Position = new Vertex(6158.6f, -88f, 2384.97f), Scale = new Vertex(3, 0, 0)
            });
            {
                COL col = new COL()
                {
                    Model = new ModelFile(@"E:\Bridge Model.sa1mdl").Model, SurfaceFlags = SurfaceFlags.Visible
                };
                col.Model.Position = new Vertex(2803, -1, 365);
                foreach (NJS_MATERIAL mat in ((BasicAttach)col.Model.Attach).Material)
                {
                    mat.TextureID = texmap[mat.TextureID];
                }
                col.Model.ProcessVertexData();
                col.CalculateBounds();
                ConvertCOL(newcollist, new Dictionary <string, Attach>(), col);
                col = new COL()
                {
                    Model = new ModelFile(@"E:\Bridge Model COL.sa1mdl").Model, SurfaceFlags = SurfaceFlags.Solid
                };
                col.Model.Position = new Vertex(2803, -1, 365);
                col.Model.ProcessVertexData();
                col.CalculateBounds();
                newcollist.Add(col);
                col = new COL()
                {
                    Model = new ModelFile(@"E:\BridgeSegment0.sa1mdl").Model, SurfaceFlags = SurfaceFlags.Solid
                };
                col.Model.ProcessVertexData();
                col.CalculateBounds();
                newcollist.Add(col);
                col = new COL()
                {
                    Model = new ModelFile(@"E:\BridgeSegment1.sa1mdl").Model, SurfaceFlags = SurfaceFlags.Solid
                };
                col.Model.ProcessVertexData();
                col.CalculateBounds();
                newcollist.Add(col);
                col = new COL()
                {
                    Model = new ModelFile(@"E:\BridgeSegment2.sa1mdl").Model, SurfaceFlags = SurfaceFlags.Solid
                };
                col.Model.ProcessVertexData();
                col.CalculateBounds();
                newcollist.Add(col);
                col = new COL()
                {
                    Model = new ModelFile(@"E:\BridgeSegment3.sa1mdl").Model, SurfaceFlags = SurfaceFlags.Solid
                };
                col.Model.ProcessVertexData();
                col.CalculateBounds();
                newcollist.Add(col);
            }
            landTable.SaveToFile(@"C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2\mods\Emerald Coast\LandTable.sa2lvl", LandTableFormat.SA2);
            ByteConverter.BigEndian = true;
            SETItem.Save(setlist, @"C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2\mods\Emerald Coast\gd_PC\set0013_s.bin");
            for (int i = 0; i < 4; i++)
            {
                ModelFile modelFile = new ModelFile($@"C:\SONICADVENTUREDX\Projects\Test\Objects\Levels\Emerald Coast\YASI{i}.sa1mdl");
                foreach (BasicAttach attach in modelFile.Model.GetObjects().Where(a => a.Attach != null).Select(a => a.Attach))
                {
                    foreach (NJS_MATERIAL mat in attach.Material)
                    {
                        mat.TextureID = texmap[mat.TextureID];
                    }
                }
                modelFile.SaveToFile($@"C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2\mods\Emerald Coast\YASI{i}.sa1mdl");
            }
            using (StreamWriter sw = File.CreateText(@"E:\Documents\Visual Studio 2017\Projects\LevelTest\LevelTest\pt.c"))
                sw.WriteLine(string.Join(",\r\n", trees));
        }
Пример #8
0
        /// <summary>
        /// The most general shader pass method.
        /// </summary>
        /// <param name="context">The device context to use.</param>
        /// <param name="shader">The pixel shader.</param>
        /// <param name="viewport">The render viewport.</param>
        /// <param name="rtv">A render target.</param>
        /// <param name="srv">Shader resources.</param>
        /// <param name="uav">Unordered access views.</param>
        /// <param name="cbuffer">A data stream to fill the constant buffer with.</param>
        public void Pass(DeviceContext context, String shader, ViewportF viewport, RenderTargetView rtv, ShaderResourceView[] srv, UnorderedAccessView[] uav, DataStream cbuffer)
        {
            if (shader == null) throw new ArgumentNullException("Shader code cannot be null.");
            context.PixelShader.Set(CompilePixelShader(Device, shader));

            if (uav != null) context.OutputMerger.SetTargets(1, uav, new[] { rtv });
            else context.OutputMerger.SetTargets(new[] { rtv });

            if (srv != null) context.PixelShader.SetShaderResources(0, srv);
            context.PixelShader.SetConstantBuffer(0, constantBuffer);
            context.Rasterizer.SetViewports(new[] { viewport });
            context.PixelShader.SetSampler(0, sampler);

            if (cbuffer != null)
            {
                DataStream stream;
                context.MapSubresource(constantBuffer, MapMode.WriteDiscard, MapFlags.None, out stream);
                cbuffer.CopyTo(stream);
                context.UnmapSubresource(constantBuffer, 0);
                stream.Dispose();
            }

            ExecuteShaderPass(context);
        }
Пример #9
0
 /// <summary>
 /// Convenience method to copy the contents of a DataStream into a
 /// constant buffer. The buffer must have CPU read access, and its
 /// position will be reset to zero before copying (by convention).
 /// </summary>
 /// <param name="context">Device context to use.</param>
 /// <param name="buffer">Constant buffer.</param>
 /// <param name="stream">The data stream.</param>
 protected static void CopyStream(DeviceContext context, Buffer buffer, DataStream stream)
 {
     DataStream staging = null;
     try
     {
         context.MapSubresource(buffer, MapMode.WriteDiscard, MapFlags.None, out staging);
         stream.Position = 0; stream.CopyTo(staging);
         context.UnmapSubresource(buffer, 0);
     }
     finally
     {
         if (staging != null) staging.Dispose();
     }
 }