Пример #1
0
    ///<summary>The main game coroutine - repeatedly moves the snake and checks for apples until the snake can't move.</summary>
    private IEnumerator runGame()
    {
        int[] next = this.snake.nextMove();
        while (this.validMove(next))
        {
            float timeToMove = this.timeInterval();
            if (this.aboutToEatApple(next) && this.shouldGrow())   // after a certain point, the snake shouldn't grow every time
            {
                this.snake.grow(timeToMove, DataAndSettingsManager.getSmoothMovementState());
            }
            else
            {
                int[] old = this.snake.move(timeToMove, DataAndSettingsManager.getSmoothMovementState());
                this.setValueAtCoordinates(old, SPACE_EMPTY);
            }
            yield return(StartCoroutine(this.pausableWait(timeToMove))); // the player may pause during this time

            this.lookForApples(next);                                    // by now, the snake has finished moving for the turn
            this.setValueAtCoordinates(next, SPACE_SNAKE);
            next = this.snake.nextMove();
        }

        if (this.isTutorial)
        {
            this.stopTutorial();
        }
        else
        {
            this.stopGame();
        }
        yield break;
    }
Пример #2
0
 void OnEnable()
 {
     this.closeColorSchemeListAction(); // switch to the correct panel
     this.colorblindModeToggle.isOn = DataAndSettingsManager.getColorblindModeState();
     this.smoothMovementToggle.isOn = DataAndSettingsManager.getSmoothMovementState();
     this.musicToggle.isOn          = DataAndSettingsManager.getMusicEnabledState();
     this.soundsToggle.isOn         = DataAndSettingsManager.getSoundsEnabledState();
 }