/* * * * UI setup * * * */ private void showHardModeToggleIfNecessary() { this.hardModeRect.SetActive(DataAndSettingsManager.getNumBoughtForStoreItem(StoreManager.ITEM_KEY_HARD_MODE) > 0); this.hardModeToggle.isOn = DataAndSettingsManager.getHardModeState(); if (this.hardModeRect.activeSelf) // need to adjust text position to make room for the toggle { this.helpText.anchoredPosition = new Vector2(0f, 400f); } else { this.helpText.anchoredPosition = new Vector2(0f, 300f); } }
///<summary>Calculates highscore, average, and gold earned, and writes the data.</summary> private void updateAndSaveData() { this.score = GameStateManager.getScore(); this.highscore = DataAndSettingsManager.getHighscore(); if (this.score > this.highscore) { this.highscore = this.score; DataAndSettingsManager.setHighscore(this.highscore); } this.gold = GameStateManager.getGoldAmount(); this.isHardMode = DataAndSettingsManager.getHardModeState(); this.goldFromApples = GameStateManager.getApples() / 2 - this.goldFromApplesBeforeRevive; int addition = this.goldFromApples; if (this.isHardMode) { addition = (int)(addition * 1.5); } this.gold += addition; DataAndSettingsManager.setGoldAmount(this.gold); this.goldFromApplesBeforeRevive += this.goldFromApples; float average = DataAndSettingsManager.getAverageScore(); int numGames = DataAndSettingsManager.getGamesPlayed(); if (consecutiveRevivals > 0) { average += (float)(this.score - this.scoreBeforeRevive) / numGames; } else { average = (average * numGames + this.score) / (numGames + 1); DataAndSettingsManager.setGamesPlayed(numGames + 1); } this.averageScore = average; DataAndSettingsManager.setAverageScore(average); this.scoreBeforeRevive = this.score; DataAndSettingsManager.writeData(); }
/* * * * Game pathway steps * * * */ ///<summary>Initializes objects, the game space array, and counters, flags, and labels.</summary> private void setupGame() { //Debug.Log("setup game"); this.destroyObjects(); this.initializeObjects(); this.space = new int[SIZE, SIZE, SIZE]; this.space[2, 2, 2] = SPACE_SNAKE; this.space[3, 2, 2] = SPACE_SNAKE; this.space[4, 2, 2] = SPACE_SNAKE; this.score = 0; this.applesCollected = 0; this.goldAmount = DataAndSettingsManager.getGoldAmount(); this.isHardMode = DataAndSettingsManager.getHardModeState(); this.isPaused = false; this.generateApple(); this.updateScoreLabel(); this.updateGoldLabel(); DataAndSettingsManager.updateColorblindModeListeners(); }