/// <summary> /// 雑魚敵の突撃パラメーター設定 /// </summary> private void SetEnemyDash() { for (int i = 0; i < enemys.Length; i++) { enemys[i].transform.parent = null; Dash dash = enemys[i].GetComponent <Dash>(); if (!dash.isStart) { dash.chargeTime *= i + 1; dash.Initialize(); dash.isStart = true; } } }
public void Initialize() { dash.Initialize(); }