public FinalBoss(string name, Vector2 initialPosition) : base(name, new Actor(Animations), 20, 2000) { SpawnPoint = initialPosition; movementStartTime = new TimeSpan(0, 0, 1); ElementType = Element.None; Speed = 2.5f; Personality = new DarkLinkPersonality(this); #region Audio This.Game.AudioManager.AddSoundEffect("Effects/Sword_Attack"); This.Game.AudioManager.AddSoundEffect("Effects/Lightning_Strike"); This.Game.AudioManager.AddSoundEffect("Effects/Earthquake"); This.Game.AudioManager.AddSoundEffect("Effects/RockShower"); This.Game.AudioManager.AddSoundEffect("Effects/Lightning_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Water_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Water_T2"); This.Game.AudioManager.AddSoundEffect("Effects/Water_T3"); This.Game.AudioManager.AddSoundEffect("Effects/Fire_T1"); This.Game.AudioManager.AddSoundEffect("Effects/Fire_T2"); This.Game.AudioManager.AddSoundEffect("Effects/Fire_T3"); This.Game.AudioManager.AddSoundEffect("Effects/Earth_T1"); #endregion Audio }