Exemple #1
0
        public FinalBoss(string name, Vector2 initialPosition)
            : base(name, new Actor(Animations), 20, 2000)
        {
            SpawnPoint = initialPosition;
            movementStartTime = new TimeSpan(0, 0, 1);
            ElementType = Element.None;
            Speed = 2.5f;

            Personality = new DarkLinkPersonality(this);

            #region Audio
            This.Game.AudioManager.AddSoundEffect("Effects/Sword_Attack");
            This.Game.AudioManager.AddSoundEffect("Effects/Lightning_Strike");
            This.Game.AudioManager.AddSoundEffect("Effects/Earthquake");
            This.Game.AudioManager.AddSoundEffect("Effects/RockShower");
            This.Game.AudioManager.AddSoundEffect("Effects/Lightning_T1");
            This.Game.AudioManager.AddSoundEffect("Effects/Water_T1");
            This.Game.AudioManager.AddSoundEffect("Effects/Water_T2");
            This.Game.AudioManager.AddSoundEffect("Effects/Water_T3");
            This.Game.AudioManager.AddSoundEffect("Effects/Fire_T1");
            This.Game.AudioManager.AddSoundEffect("Effects/Fire_T2");
            This.Game.AudioManager.AddSoundEffect("Effects/Fire_T3");
            This.Game.AudioManager.AddSoundEffect("Effects/Earth_T1");
            #endregion Audio
        }
Exemple #2
0
        public FinalBoss(string name, Vector2 initialPosition)
            : base(name, new Actor(Animations), 20, 2000)
        {
            SpawnPoint        = initialPosition;
            movementStartTime = new TimeSpan(0, 0, 1);
            ElementType       = Element.None;
            Speed             = 2.5f;

            Personality = new DarkLinkPersonality(this);

            #region Audio
            This.Game.AudioManager.AddSoundEffect("Effects/Sword_Attack");
            This.Game.AudioManager.AddSoundEffect("Effects/Lightning_Strike");
            This.Game.AudioManager.AddSoundEffect("Effects/Earthquake");
            This.Game.AudioManager.AddSoundEffect("Effects/RockShower");
            This.Game.AudioManager.AddSoundEffect("Effects/Lightning_T1");
            This.Game.AudioManager.AddSoundEffect("Effects/Water_T1");
            This.Game.AudioManager.AddSoundEffect("Effects/Water_T2");
            This.Game.AudioManager.AddSoundEffect("Effects/Water_T3");
            This.Game.AudioManager.AddSoundEffect("Effects/Fire_T1");
            This.Game.AudioManager.AddSoundEffect("Effects/Fire_T2");
            This.Game.AudioManager.AddSoundEffect("Effects/Fire_T3");
            This.Game.AudioManager.AddSoundEffect("Effects/Earth_T1");
            #endregion Audio
        }