public static Offset <DanceMusicConfig> CreateDanceMusicConfig(FlatBufferBuilder builder, VectorOffset datalistOffset = default(VectorOffset)) { builder.StartObject(1); DanceMusicConfig.AddDatalist(builder, datalistOffset); return(DanceMusicConfig.EndDanceMusicConfig(builder)); }
public static DanceMusicConfig GetRootAsDanceMusicConfig(ByteBuffer _bb, DanceMusicConfig obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }