public static Offset <DanceMusicConfig> CreateDanceMusicConfig(FlatBufferBuilder builder,
                                                                VectorOffset datalistOffset = default(VectorOffset))
 {
     builder.StartObject(1);
     DanceMusicConfig.AddDatalist(builder, datalistOffset);
     return(DanceMusicConfig.EndDanceMusicConfig(builder));
 }
 public static DanceMusicConfig GetRootAsDanceMusicConfig(ByteBuffer _bb, DanceMusicConfig obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }