private List <DamageCalModel> GetList(DamageHealCalModeEnum damageCalMode, ListView listview) { List <DamageCalModel> result; if (damageCalMode == DamageHealCalModeEnum.Active) { if (listview == this.ListViewLeft) { result = BattleDmgCollectManager.Instance.listActiveModeDataCampSelf; } else { result = BattleDmgCollectManager.Instance.listActiveModeDataCampEnemy; } } else if (listview == this.ListViewLeft) { result = BattleDmgCollectManager.Instance.listInActiveModeDataCampSelf; } else { result = BattleDmgCollectManager.Instance.listInActiveModeDataCampEnemy; } return(result); }
private float GetTotalNum(ListView listview, DamageHealCalModeEnum damageCalMode) { float num; float num2; if (damageCalMode == DamageHealCalModeEnum.Active) { num = (float)BattleDmgCollectManager.Instance.campSelfTotalActive; num2 = (float)BattleDmgCollectManager.Instance.campEnemyTotalActive; } else { num = (float)BattleDmgCollectManager.Instance.campSelfTotalInActive; num2 = (float)BattleDmgCollectManager.Instance.campEnemyTotalInActive; } return((num <= num2) ? num2 : num); }
private void OnClickBtnTypeHit(GameObject sender) { this.currentDamageCalMode = DamageHealCalModeEnum.InActive; this.ResetUI(); }