Ejemplo n.º 1
0
    private List <DamageCalModel> GetList(DamageHealCalModeEnum damageCalMode, ListView listview)
    {
        List <DamageCalModel> result;

        if (damageCalMode == DamageHealCalModeEnum.Active)
        {
            if (listview == this.ListViewLeft)
            {
                result = BattleDmgCollectManager.Instance.listActiveModeDataCampSelf;
            }
            else
            {
                result = BattleDmgCollectManager.Instance.listActiveModeDataCampEnemy;
            }
        }
        else if (listview == this.ListViewLeft)
        {
            result = BattleDmgCollectManager.Instance.listInActiveModeDataCampSelf;
        }
        else
        {
            result = BattleDmgCollectManager.Instance.listInActiveModeDataCampEnemy;
        }
        return(result);
    }
Ejemplo n.º 2
0
    private float GetTotalNum(ListView listview, DamageHealCalModeEnum damageCalMode)
    {
        float num;
        float num2;

        if (damageCalMode == DamageHealCalModeEnum.Active)
        {
            num  = (float)BattleDmgCollectManager.Instance.campSelfTotalActive;
            num2 = (float)BattleDmgCollectManager.Instance.campEnemyTotalActive;
        }
        else
        {
            num  = (float)BattleDmgCollectManager.Instance.campSelfTotalInActive;
            num2 = (float)BattleDmgCollectManager.Instance.campEnemyTotalInActive;
        }
        return((num <= num2) ? num2 : num);
    }
Ejemplo n.º 3
0
 private void OnClickBtnTypeHit(GameObject sender)
 {
     this.currentDamageCalMode = DamageHealCalModeEnum.InActive;
     this.ResetUI();
 }