void Start() { speed = 15; GetComponent <Rigidbody2D>().velocity = new Vector2(bulletDir * speed, 0); bulletDir = 1; bulletDamage = DamageCalc.fixedDamage("Bullet"); }
void Start() { fixedDamage = DamageCalc.fixedDamage("Melee"); StartCoroutine("WaitForDirection"); }