public static List <GameObject> GetEVinasun() { List <GameObject> Vinasun = new List <GameObject>(); Vinasun.AddRange(MinionManager.GetMinions(E.Range, MinionTypes.All, MinionTeam.All).Where(x => !((x is Obj_AI_Minion) && MinionManager.IsWard(x as Obj_AI_Minion)))); Vinasun.AddRange(HeroManager.AllHeroes.Where(unit => unit != null && unit.IsValid && !unit.IsDead && unit.IsTargetable && Player.Distance(unit) <= E.Range)); Vinasun.AddRange(Daggers.Select(x => x.Dagger).ToList()); return(Vinasun); }