public static List <GameObject> GetEVinasun()
        {
            List <GameObject> Vinasun = new List <GameObject>();

            Vinasun.AddRange(MinionManager.GetMinions(E.Range, MinionTypes.All, MinionTeam.All).Where(x => !((x is Obj_AI_Minion) && MinionManager.IsWard(x as Obj_AI_Minion))));
            Vinasun.AddRange(HeroManager.AllHeroes.Where(unit => unit != null && unit.IsValid && !unit.IsDead && unit.IsTargetable && Player.Distance(unit) <= E.Range));
            Vinasun.AddRange(Daggers.Select(x => x.Dagger).ToList());
            return(Vinasun);
        }