public ShieldState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ShieldState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public EHuskWarrior_ShieldState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ShieldState stateData, Enermy_HuskWarrior enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EGreatHuskSentry_ShieldState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ShieldState stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }