Пример #1
0
 public BFailedChampion_JumpAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_JumpAttack stateData, Boss_FailedChampion enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }
 public ESlobberingHusk_JumpAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_JumpAttack stateData, Enermy_SlobberingHusk enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }
Пример #3
0
 public JumpAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_JumpAttack stateData) : base(entity, stateMachine, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }