Пример #1
0
        IEnumerator Start()
        {
            Scene        = InitSceneCaller();
            Error        = new ErrorSceneCaller(Scene);
            AssetCaller  = InitAssetCaller(Error);
            HeaderCaller = new HeaderCaller();

            yield return(gameStarter.StartGame());
        }
Пример #2
0
        public void Init(string assetRootUri, ErrorSceneCaller errorSceneCaller)
        {
            if (director != null)
            {
                return;
            }

            this.errorSceneCaller = errorSceneCaller;

            director = new AssetBundleDirector(assetRootUri, this, this);
#if UNITY_EDITOR
            director.SetLocalMode(localMode);
#endif
        }
Пример #3
0
 AssetCaller InitAssetCaller(ErrorSceneCaller errorSceneCaller)
 {
     assetCaller.Init(@"http://localhost/AssetBundle/Android/", errorSceneCaller);
     return(assetCaller);
 }