static int ReLoad3DObjects(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); DP_FightPrefabManage.ReLoad3DObjects(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateMat(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 1); UnityEngine.Material o = DP_FightPrefabManage.CreateMat(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InstantiateObject3D(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); UnityEngine.GameObject o = DP_FightPrefabManage.InstantiateObject3D(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateDP_FightPrefabManage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { DP_FightPrefabManage obj = new DP_FightPrefabManage(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DP_FightPrefabManage.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }