コード例 #1
0
 static int ReLoad3DObjects(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         DP_FightPrefabManage.ReLoad3DObjects();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
 static int CreateMat(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
         UnityEngine.Material o = DP_FightPrefabManage.CreateMat(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #3
0
 static int InstantiateObject3D(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         string arg0 = ToLua.CheckString(L, 1);
         UnityEngine.GameObject o = DP_FightPrefabManage.InstantiateObject3D(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
    static int _CreateDP_FightPrefabManage(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                DP_FightPrefabManage obj = new DP_FightPrefabManage();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DP_FightPrefabManage.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }