// Use this for initialization void Start() { PointsScripts = PointText.GetComponent <DN_Points>(); ChipAnimator = gameObject.GetComponent <Animator>(); ChipSprite = gameObject.GetComponent <SpriteRenderer>(); RandomNumber = Random.Range(0, 3); if (RandomNumber == 0) { ChipAnimator.SetBool("Chip1", true); } if (RandomNumber == 1) { ChipAnimator.SetBool("Chip2", true); } if (RandomNumber == 2) { ChipAnimator.SetBool("Chip3", true); } }
// Use this for initialization void Start() { PointsScripts = PointText.GetComponent <DN_Points>(); }