Пример #1
0
        static int _g_get_Rotation(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.Rotation);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #2
0
        static int _s_set_Rotation(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.Unit        gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1);
                UnityEngine.Quaternion gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.Rotation = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    DCET.Model.Unit gen_ret = new DCET.Model.Unit();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.Unit constructor!"));
        }
Пример #4
0
        static int _m_Dispose(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Dispose(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #5
0
        static int _m_Create_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    DCET.Model.Entity _domain = (DCET.Model.Entity)translator.GetObject(L, 1, typeof(DCET.Model.Entity));
                    long _id = LuaAPI.lua_toint64(L, 2);

                    DCET.Model.Unit gen_ret = DCET.Model.UnitFactory.Create(_domain, _id);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #6
0
        static int _m_Awake(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.GameObject _gameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    gen_to_be_invoked.Awake(_gameObject);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #7
0
        static int _m_Add(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.UnitComponent gen_to_be_invoked = (DCET.Model.UnitComponent)translator.FastGetCSObj(L, 1);



                {
                    DCET.Model.Unit _unit = (DCET.Model.Unit)translator.GetObject(L, 2, typeof(DCET.Model.Unit));

                    gen_to_be_invoked.Add(_unit);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #8
0
        static int _m_Get(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DCET.Model.UnitComponent gen_to_be_invoked = (DCET.Model.UnitComponent)translator.FastGetCSObj(L, 1);



                {
                    long _id = LuaAPI.lua_toint64(L, 2);

                    DCET.Model.Unit gen_ret = gen_to_be_invoked.Get(_id);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }