static int _g_get_Rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.Rotation); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_Rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1); UnityEngine.Quaternion gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.Rotation = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { DCET.Model.Unit gen_ret = new DCET.Model.Unit(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.Unit constructor!")); }
static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Create_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { DCET.Model.Entity _domain = (DCET.Model.Entity)translator.GetObject(L, 1, typeof(DCET.Model.Entity)); long _id = LuaAPI.lua_toint64(L, 2); DCET.Model.Unit gen_ret = DCET.Model.UnitFactory.Create(_domain, _id); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Awake(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Unit gen_to_be_invoked = (DCET.Model.Unit)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _gameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Awake(_gameObject); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Add(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.UnitComponent gen_to_be_invoked = (DCET.Model.UnitComponent)translator.FastGetCSObj(L, 1); { DCET.Model.Unit _unit = (DCET.Model.Unit)translator.GetObject(L, 2, typeof(DCET.Model.Unit)); gen_to_be_invoked.Add(_unit); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Get(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.UnitComponent gen_to_be_invoked = (DCET.Model.UnitComponent)translator.FastGetCSObj(L, 1); { long _id = LuaAPI.lua_toint64(L, 2); DCET.Model.Unit gen_ret = gen_to_be_invoked.Get(_id); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }