protected override void Awake()
 {
     _Controller = gameObject.GetComponentsInChildren <CylinderPlaneMeshController>(true)[0];
     _Camera     = gameObject.GetComponentsInChildren <Camera>(true)[0];
 }
 public CMPlaneState(string name, CylinderPlaneMeshController entity, ISMStateMachine <CylinderPlaneMeshController> parentISM, int priority)
     : base(name, entity, parentISM, priority)
 {
 }