protected override void Awake() { _Controller = gameObject.GetComponentsInChildren <CylinderPlaneMeshController>(true)[0]; _Camera = gameObject.GetComponentsInChildren <Camera>(true)[0]; }
public CMPlaneState(string name, CylinderPlaneMeshController entity, ISMStateMachine <CylinderPlaneMeshController> parentISM, int priority) : base(name, entity, parentISM, priority) { }