public TeamRosterInitSequence(CyclicBarrierSequence barrierSequence, BattleDataHolder battleDataHolder) : base(barrierSequence) { this.battleDataHolder = battleDataHolder; EventBroadcaster.Instance.AddObserver(EventNames.ON_UNIT_INITIALIZE_SUCCESS, this.OnUnitInstantiateSuccess); }
public TempSkillInitSequence(CyclicBarrierSequence barrierSequence) : base(barrierSequence) { }
public InitHPBarSequence(CyclicBarrierSequence barrierSequence) : base(barrierSequence) { }
public ASequence(CyclicBarrierSequence barrierSequence) { this.barrierSequence = barrierSequence; }
public ASequence(CyclicBarrierSequence barrierSequence) { this.barrierSequence = barrierSequence; }
public TeamRosterInitSequence(CyclicBarrierSequence barrierSequence, BattleDataHolder battleDataHolder) : base(barrierSequence) { this.battleDataHolder = battleDataHolder; EventBroadcaster.Instance.AddObserver(EventNames.ON_UNIT_INITIALIZE_SUCCESS, this.OnUnitInstantiateSuccess); }
public TurnComputeSequence(CyclicBarrierSequence barrierSequence, TurnManager turnManager) : base(barrierSequence) { this.turnManager = turnManager; }
public TempSkillInitSequence(CyclicBarrierSequence barrierSequence) : base(barrierSequence) { }
public InitHPBarSequence(CyclicBarrierSequence barrierSequence) : base(barrierSequence) { }
public TurnComputeSequence(CyclicBarrierSequence barrierSequence, TurnManager turnManager) : base(barrierSequence) { this.turnManager = turnManager; }