A class that is capable of throwing a MAJOR event. In each MAJOR event, a series of sub-events are executed. All these sub-events should report successfully before proceeding to the next MAJOR event. By: NeilDG
    public TeamRosterInitSequence(CyclicBarrierSequence barrierSequence, BattleDataHolder battleDataHolder)
        : base(barrierSequence)
    {
        this.battleDataHolder = battleDataHolder;

        EventBroadcaster.Instance.AddObserver(EventNames.ON_UNIT_INITIALIZE_SUCCESS, this.OnUnitInstantiateSuccess);
    }
 public TempSkillInitSequence(CyclicBarrierSequence barrierSequence)
     : base(barrierSequence)
 {
 }
 public InitHPBarSequence(CyclicBarrierSequence barrierSequence)
     : base(barrierSequence)
 {
 }
 public ASequence(CyclicBarrierSequence barrierSequence)
 {
     this.barrierSequence = barrierSequence;
 }
 public ASequence(CyclicBarrierSequence barrierSequence)
 {
     this.barrierSequence = barrierSequence;
 }
    public TeamRosterInitSequence(CyclicBarrierSequence barrierSequence, BattleDataHolder battleDataHolder) : base(barrierSequence)
    {
        this.battleDataHolder = battleDataHolder;

        EventBroadcaster.Instance.AddObserver(EventNames.ON_UNIT_INITIALIZE_SUCCESS, this.OnUnitInstantiateSuccess);
    }
 public TurnComputeSequence(CyclicBarrierSequence barrierSequence, TurnManager turnManager)
     : base(barrierSequence)
 {
     this.turnManager = turnManager;
 }
Exemple #8
0
 public TempSkillInitSequence(CyclicBarrierSequence barrierSequence) : base(barrierSequence)
 {
 }
Exemple #9
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 public InitHPBarSequence(CyclicBarrierSequence barrierSequence) : base(barrierSequence)
 {
 }
 public TurnComputeSequence(CyclicBarrierSequence barrierSequence, TurnManager turnManager) : base(barrierSequence)
 {
     this.turnManager = turnManager;
 }