void Start() { cutScene.FadeIn(AfterCutSceneEvents); cardSelection = GameObject.Find("CardSelection"); rock = GameObject.Find("CardRock").GetComponent <CardBehaviour>(); scissor = GameObject.Find("CardScissor").GetComponent <CardBehaviour>(); paper = GameObject.Find("CardPaper").GetComponent <CardBehaviour>(); computer = GameObject.Find("ComputerCard").GetComponent <CardBehaviour>(); message = GameObject.FindObjectOfType <GameMessage>(); cardsContainer = GameObject.Find("CardsContainer").GetComponent <Animator>(); roundCounter = GameObject.Find("RoundCounter").GetComponent <Animator>(); AdjustRoundCounterText(0); }