public void CutsceneClicked(CutScene cutscene) { //baseManager.inputFSM.SwitchState(new RelationshipSceneInputState(baseManager, cutscene, dialogPanel)); // switch to the general cutscene state CutScene cs = cutscene.Copy() as CutScene; baseManager.inputFSM.SwitchState( new CutsceneInputState(baseManager, cs, baseManager.baseUI.cutsceneController, CinematicStatus.RelationshipScene) ); }