public override void OnCreatedRoom()
        {
            base.OnCreatedRoom();
            WebGameCreateHumanPlayerContainer(PhotonNetwork.NickName);
            var entity = GetPlayerCreationEntityByName(PhotonNetwork.NickName);

            if (entity != null)
            {
                CustomPropertiesHelper.AddHumanToRoomHashtable(entity);
            }
        }
 public override void OnPlayerEnteredRoom(Player newPlayer)
 {
     Debug.Log("OnPlayerEnteredRoom");
     base.OnPlayerEnteredRoom(newPlayer);
     if (IsCurrentPlayerRoomOwner())
     {
         WebGameCreateHumanPlayerContainer(newPlayer.NickName);
         var entity = GetPlayerCreationEntityByName(newPlayer.NickName);
         CustomPropertiesHelper.AddHumanToRoomHashtable(entity);
     }
     WebGameRefreshPlayersList();
 }