public override void OnCreatedRoom() { base.OnCreatedRoom(); WebGameCreateHumanPlayerContainer(PhotonNetwork.NickName); var entity = GetPlayerCreationEntityByName(PhotonNetwork.NickName); if (entity != null) { CustomPropertiesHelper.AddHumanToRoomHashtable(entity); } }
public override void OnPlayerEnteredRoom(Player newPlayer) { Debug.Log("OnPlayerEnteredRoom"); base.OnPlayerEnteredRoom(newPlayer); if (IsCurrentPlayerRoomOwner()) { WebGameCreateHumanPlayerContainer(newPlayer.NickName); var entity = GetPlayerCreationEntityByName(newPlayer.NickName); CustomPropertiesHelper.AddHumanToRoomHashtable(entity); } WebGameRefreshPlayersList(); }