void MainGUIElements()
    {
        GUI.Box(new Rect(100 * x, 175 * y, 1500 * x, 250 * y), "The Zomb City", gUIManager.title.box);


        if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex == 0)
        {
            Rect hostButton = new Rect(250 * x, 500 * y, 500 * x, 100 * y);
            GUI.Box(hostButton, "Play as Host", gUIManager.title.button);

            if (hostButton.Contains(Event.current.mousePosition) && (Event.current.type == EventType.MouseDown))
            {
                networkManager.StartAsHost(check);
            }

            Rect searchMatchButton = new Rect(250 * x, 625 * y, 500 * x, 100 * y);
            GUI.Box(searchMatchButton, "Find Match", gUIManager.title.button);

            if (searchMatchButton.Contains(Event.current.mousePosition) && (Event.current.type == EventType.MouseDown))
            {
                check = true;
                networkManager.FindGame();
            }
        }
        else
        {
            Rect disconnetButton = new Rect(250 * x, 625 * y, 500 * x, 100 * y);
            GUI.Box(disconnetButton, "Disconnect", gUIManager.title.button);

            if (disconnetButton.Contains(Event.current.mousePosition) && (Event.current.type == EventType.MouseDown))
            {
                if (myPlayer.GetComponent <PlayerNetworkManager>().isServer)
                {
                    networkManager.ShutDownServer();
                }
                networkManager.Disconnect();
            }
        }


        Rect settingsButton = new Rect(250 * x, 750 * y, 500 * x, 100 * y);

        GUI.Box(settingsButton, "Settings", gUIManager.title.button);

        if (settingsButton.Contains(Event.current.mousePosition) && (Event.current.type == EventType.MouseDown))
        {
            k = 1;
        }


        Rect creditsButton = new Rect(250 * x, 875 * y, 500 * x, 100 * y);

        GUI.Button(creditsButton, "Credits", gUIManager.title.button);

        for (int i = 0; i < networkManager.gameAdresses.Count; i++)
        {
            Rect gameList = new Rect(1000 * x, 875 * y * i, 500 * x, 100 * y);
            GUI.Box(gameList, networkManager.gameAdresses[i], gUIManager.title.textField);

            if (gameList.Contains(Event.current.mousePosition) && (Event.current.type == EventType.MouseDown))
            {
                networkManager.hostAdress = networkManager.gameAdresses[i];
                networkManager.JoinGame();
            }
        }
    }