protected virtual bool ShouldHaunt(out TrinityActor target) { target = null; if (!Skills.WitchDoctor.Haunt.CanCast()) { return(false); } if (Player.PrimaryResource < PrimaryEnergyReserve) { return(false); } if (!CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt)) { target = CurrentTarget; return(target != null); } List <TrinityActor> notHaunted; var percentHaunted = TargetUtil.DebuffedPercent(SNOPower.Witchdoctor_Haunt, 20f, out notHaunted); if (percentHaunted >= 0.60f) { return(false); } target = notHaunted.FirstOrDefault(); return(target != null); }
protected override bool ShouldSoulHarvest(out Vector3 position) { // We don't need to restrict harvest too much the CD with set reductions is very quick. position = Vector3.Zero; if (!Skills.WitchDoctor.SoulHarvest.CanCast()) { return(false); } var needStacks = Skills.WitchDoctor.SoulHarvest.BuffStacks <= 2; if (!needStacks) { var primaryTargetHaunted = CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt); var primaryTargetSwarmed = CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm); if (!primaryTargetHaunted || !primaryTargetSwarmed) { return(false); } } position = TargetUtil.GetBestClusterPoint(); return(position != Vector3.Zero); }
/// <summary> /// When Marked for Death should be cast /// </summary> private static bool MarkedForDeathCondition(SkillMeta meta) { meta.CastRange = 100f; meta.CastFlags = CanCastFlags.NoTimer; if (!CurrentTarget.HasDebuff(SNOPower.DemonHunter_MarkedForDeath) && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.DemonHunter_MarkedForDeath)) { return(true); } return(false); }
protected override bool ShouldExplosiveBlast(out Vector3 position) { position = Vector3.Zero; if (!Skills.Wizard.ExplosiveBlast.CanCast()) { return(false); } if (Player.CurrentHealthPct < 0.8 && CurrentTarget.HasDebuff(SNOPower.Wizard_SlowTime)) { return(true); } if ((Core.Buffs.ConventionElement == Element.Fire || Core.Buffs.ConventionElement == Element.Lightning || Core.Buffs.ConventionElement == Element.Arcane) && CurrentTarget.HasDebuff(SNOPower.Wizard_SlowTime)) { return(true); } return(false); }
protected override bool ShouldArcaneOrb(out TrinityActor target) { target = TargetUtil.GetBestClusterUnit(0f, 50f) ?? CurrentTarget; var arcaneDynamo = Core.Buffs.GetBuffStacks(SNOPower.Wizard_Passive_ArcaneDynamo); /* Wizard_Passive_ArcaneDynamo = 208823, */ if (!Skills.Wizard.ArcaneOrb.CanCast()) { return(false); } if (target == null) { return(false); } if (arcaneDynamo < 5) { return(false); } if (Skills.Wizard.ArcaneOrb.IsLastUsed || Skills.Wizard.ArcaneOrb.TimeSinceUse < 1000) { return(false); } if (Player.PrimaryResource < PrimaryEnergyReserve) { return(false); } if (Player.CurrentHealthPct < 0.8 && arcaneDynamo == 5 && CurrentTarget.HasDebuff(SNOPower.Wizard_SlowTime)) { return(true); } if (arcaneDynamo == 5 && CurrentTarget.HasDebuff(SNOPower.Wizard_SlowTime) && target != null && (Core.Buffs.ConventionElement == Element.Arcane || Core.Buffs.ConventionElement == Element.Cold || Core.Buffs.ConventionElement == Element.Fire)) { return(true); } return(false); }
protected override bool ShouldHaunt(out TrinityActor target) { target = null; if (!Skills.WitchDoctor.Haunt.CanCast()) { return(false); } if (Player.PrimaryResource < PrimaryEnergyReserve) { return(false); } if (!CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt) || CurrentTarget.IsBoss) { target = CurrentTarget; return(target != null); } List <TrinityActor> unitsNotHaunted; var percentHaunted = TargetUtil.DebuffedPercent(SNOPower.Witchdoctor_Haunt, 20f, out unitsNotHaunted); if (Player.PrimaryResourcePct < 0.4f && percentHaunted >= 0.60f) { return(false); } if (!unitsNotHaunted.Any() && Player.PrimaryResourcePct > 0.75 && TargetUtil.GetBestClusterPoint().Distance(Player.Position) < 10f) { target = CurrentTarget; } else { target = unitsNotHaunted.FirstOrDefault(); } return(target != null); }
protected virtual bool ShouldMarkedForDeath(out TrinityActor target) { target = null; if (!Skills.DemonHunter.MarkedForDeath.CanCast()) { return(false); } if (CurrentTarget.HasDebuff(SNOPower.DemonHunter_MarkedForDeath)) { return(false); } if (SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.DemonHunter_MarkedForDeath)) { return(false); } target = CurrentTarget; return(target != null); }
public static TrinityPower GetPower() { TrinityPower power = null; // Spirit Walk, always! if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } var hasAngryChicken = (Skills.WitchDoctor.Hex.IsActive && Runes.WitchDoctor.AngryChicken.IsActive) || CacheData.Hotbar.ActivePowers.Contains(SNOPower.Witchdoctor_Hex_ChickenWalk); if (hasAngryChicken && Sets.ManajumasWay.IsEquipped && CanCast(SNOPower.Witchdoctor_Hex)) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Combat Avoidance Spells if (!UseOOCBuff && IsCurrentlyAvoiding) { // Spirit Walk out of AoE if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Soul harvest at current location while avoiding if (Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && MinimumSoulHarvestCriteria(Enemies.BestCluster)) { Skills.WitchDoctor.SoulHarvest.Cast(); } } // Incapacitated or Rooted if (!UseOOCBuff && (Player.IsIncapacitated || Player.IsRooted)) { // Spirit Walk if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } } // Combat Spells with a Target if (!UseOOCBuff && !IsCurrentlyAvoiding && CurrentTarget != null) { if (_bastianGeneratorWaitTimer.IsFinished && ShouldRefreshBastiansGeneratorBuff) { if (Hotbar.Contains(SNOPower.Witchdoctor_CorpseSpider)) { return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, 50f, CurrentTarget.ACDGuid)); } if (Hotbar.Contains(SNOPower.Witchdoctor_PoisonDart)) { return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, 50f, CurrentTarget.ACDGuid)); } if (Hotbar.Contains(SNOPower.Witchdoctor_PlagueOfToads)) { return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, 50f, CurrentTarget.ACDGuid)); } if (Hotbar.Contains(SNOPower.Witchdoctor_Firebomb)) { return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, 50f, CurrentTarget.ACDGuid)); } _bastianGeneratorWaitTimer.Reset(); } bool hasGraveInjustice = CacheData.Hotbar.PassiveSkills.Contains(SNOPower.Witchdoctor_Passive_GraveInjustice); // Debug.Print(CacheData.Hotbar.GetSkill(SNOPower.Witchdoctor_Hex).RuneIndex.ToString()); var isChicken = CacheData.Hotbar.ActivePowers.Contains(SNOPower.Witchdoctor_Hex_ChickenWalk); bool hasVisionQuest = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_VisionQuest); // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25% float rangedAttackMaxRange = 30f; if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25) { rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f); } // Set basic attack range, depending on whether or not we have Bears and whether or not we are a tik tank float basicAttackRange = 35f; if (hasGraveInjustice) { basicAttackRange = rangedAttackMaxRange; } else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { basicAttackRange = 30f; } else if (Legendary.TiklandianVisage.IsEquipped && !TikHorrifyCriteria(Enemies.BestLargeCluster)) { basicAttackRange = 25f; } else if (Legendary.TiklandianVisage.IsEquipped) { basicAttackRange = 1f; } // Summon Pets ----------------------------------------------------------------------- // Hex with angry chicken, is chicken, explode! if (isChicken && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f || UseDestructiblePower)) // && CanCast(SNOPower.Witchdoctor_Hex_Explode) { //Debug.Print("Attempting to cast HEx Explosion {0}", ZetaDia.Me.UsePower(SNOPower.Witchdoctor_Hex_Explode, ZetaDia.Me.Position, // ZetaDia.CurrentWorldDynamicId)); return(new TrinityPower(SNOPower.Witchdoctor_Hex_Explode)); } bool hasJaunt = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 1); bool hasHonoredGuest = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 3); bool hasUmbralShock = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 2); bool hasSeverance = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 0); bool hasHealingJourney = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 4); // Spirit Walk for Goblins chasing if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 65% Health: Healing Journey if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 50% Mana: Honored Guest if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest && Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } //bool shouldRefreshVisionQuest = GetTimeSinceLastVisionQuestRefresh() > 4000; bool shouldRefreshVisionQuest = !GetHasBuff(SNOPower.Witchdoctor_Passive_VisionQuest) || GetTimeSinceLastVisionQuestRefresh() > 3800; // Vision Quest Passive if (hasVisionQuest && shouldRefreshVisionQuest) { // Poison Darts if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Plague Of Toads if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb if (CanCast(SNOPower.Witchdoctor_Firebomb)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));; } } bool hasVengefulSpirit = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 4); bool hasSwallowYourSoul = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 3); // START Jade Harvester ----------------------------------------------------------------------- if (Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive) { //LogTargetArea("BestLargeCluster", Enemies.BestLargeCluster); //LogTargetArea("BestCluster", Enemies.BestCluster); //LogTargetArea("Nearby", Enemies.Nearby); //LogTargetArea("CloseNearby", Enemies.CloseNearby); // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) && LastPowerUsed != SNOPower.Witchdoctor_Piranhas && Player.PrimaryResource >= 250) { return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, Enemies.BestCluster.Position)); } // Should we move to cluster for harvest if (IdealSoulHarvestCriteria(Enemies.BestLargeCluster)) { //LogTargetArea("--- Found a good harvest location...", Enemies.BestLargeCluster); MoveToSoulHarvestPoint(Enemies.BestLargeCluster); } // Is there a slightly better position than right here if (MinimumSoulHarvestCriteria(Enemies.BestCluster) && (Enemies.BestCluster.EliteCount >= 2 || Enemies.BestCluster.UnitCount > 4)) { //LogTargetArea("--- Found an average harvest location...", Enemies.BestCluster); MoveToSoulHarvestPoint(Enemies.BestCluster); } // Should we harvest right here? if (MinimumSoulHarvestCriteria(Enemies.CloseNearby)) { //LogTargetArea("--- Harvesting (CurrentPosition)", Enemies.CloseNearby); return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Locust Swarm if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 && !CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm)) { return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 20f, CurrentTarget.ACDGuid)); } // Haunt if (Skills.WitchDoctor.Haunt.CanCast() && Player.PrimaryResource >= 50 && !CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt)) { return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 45f, CurrentTarget.ACDGuid)); } // Acid Cloud if (Skills.WitchDoctor.AcidCloud.CanCast() && Player.PrimaryResource >= 325 && LastPowerUsed != SNOPower.Witchdoctor_AcidCloud) { Vector3 bestClusterPoint; if (Passives.WitchDoctor.GraveInjustice.IsActive) { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f)); } else { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f); } return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint)); } // Spread the love around if (!CurrentTarget.IsTreasureGoblin && CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm) && CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Haunt) && Enemies.Nearby.UnitCount > 3 && Enemies.Nearby.DebuffedPercent(HarvesterCoreDebuffs) < 0.5) { //var oldTarget = Trinity.CurrentTarget; Trinity.Blacklist3Seconds.Add(CurrentTarget.RActorGuid); Trinity.CurrentTarget = Enemies.BestCluster.GetTargetWithoutDebuffs(HarvesterCoreDebuffs); //Logger.LogNormal("{0} {1} is fully debuffed, switched to {2} {3}", oldTarget.InternalName, oldTarget.ACDGuid, CurrentTarget.InternalName, CurrentTarget.ACDGuid); } // Save mana for locust swarm || piranhas if (!CurrentTarget.HasDebuff(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource < 300) { //Logger.LogNormal("Saving mana"); return(DefaultPower); } } // END Jade Harvester ----------------------------------------------------------------------- // Tiklandian Visage ---------------------------------------------------------------------- // Constantly casts Horrify and moves the middle of clusters if (Legendary.TiklandianVisage.IsEquipped) { // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) && LastPowerUsed != SNOPower.Witchdoctor_Piranhas && Player.PrimaryResource >= 250) { return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, Enemies.BestCluster.Position)); } //Cast Horrify before we go into the fray if (CanCast(SNOPower.Witchdoctor_Horrify)) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Should we move to a better position to fear people if (TikHorrifyCriteria(Enemies.BestLargeCluster)) { MoveToHorrifyPoint(Enemies.BestLargeCluster); } } // END Tiklandian Visage ---------------------------------------------------------------------- // Sacrifice if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 9f))) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } // Sacrifice for Circle of Life bool hasCircleofLife = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_CircleOfLife); if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && hasCircleofLife && TargetUtil.AnyMobsInRange(15f)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } // Wall of Zombies if (CanCast(SNOPower.Witchdoctor_WallOfZombies) && (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f))) { return(new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position)); } bool hasRestlessGiant = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan)) { // Gargantuan, Recast on Elites or Bosses to trigger Restless Giant if (hasRestlessGiant && (TargetUtil.IsEliteTargetInRange(30f) || Trinity.PlayerOwnedGargantuanCount == 0)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan Wrathful Protector, 15 seconds of smash, use sparingly! if (hasWrathfulProtector && TargetUtil.IsEliteTargetInRange(30f)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan regular if (!hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } bool hasSacrifice = Hotbar.Contains(SNOPower.Witchdoctor_Sacrifice); // Zombie Dogs for Sacrifice if (hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && (LastPowerUsed == SNOPower.Witchdoctor_Sacrifice || Trinity.PlayerOwnedZombieDogCount <= 2) && LastPowerUsed != SNOPower.Witchdoctor_SummonZombieDog) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } // Hex with angry chicken, check if we want to shape shift and explode if (CanCast(SNOPower.Witchdoctor_Hex) && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f) && hasAngryChicken) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Hex Spam Cast without angry chicken if (CanCast(SNOPower.Witchdoctor_Hex) && !hasAngryChicken && (TargetUtil.AnyElitesInRange(12) || TargetUtil.AnyMobsInRange(12, 2) || TargetUtil.IsEliteTargetInRange(18f))) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyElitesInRange(16) || TargetUtil.AnyMobsInRange(16, 2) || TargetUtil.IsEliteTargetInRange(16f))) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Mass Confuse, elites only or big mobs or to escape on low health if (CanCast(SNOPower.Witchdoctor_MassConfusion) && (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6) || Player.CurrentHealthPct <= 0.25 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) && !CurrentTarget.IsTreasureGoblin) { return(new TrinityPower(SNOPower.Witchdoctor_MassConfusion, 0f, CurrentTarget.ACDGuid)); } if (!Settings.Combat.WitchDoctor.UseBigBadVoodooOffCooldown) { // Big Bad Voodoo, elites and bosses only if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f))) { return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo)); } } else { // Big Bad Voodo, cast whenever available if (!UseOOCBuff && !Player.IsIncapacitated && CanCast(SNOPower.Witchdoctor_BigBadVoodoo)) { return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo)); } } // Grasp of the Dead if (CanCast(SNOPower.Witchdoctor_GraspOfTheDead) && (TargetUtil.AnyMobsInRange(30, 2) || TargetUtil.EliteOrTrashInRange(30f)) && Player.PrimaryResource >= 150) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(); return(new TrinityPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, bestClusterPoint)); } // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f) || TargetUtil.AnyElitesInRange(45f)) && Player.PrimaryResource >= 250) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(); return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, bestClusterPoint)); } bool hasPhobia = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 2); bool hasStalker = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); bool hasFaceOfDeath = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 1); bool hasFrighteningAspect = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 0); bool hasRuthlessTerror = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 3); float horrifyRadius = hasFaceOfDeath ? 24f : 12f; // Horrify when low on health if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= EmergencyHealthPotionLimit && TargetUtil.AnyMobsInRange(horrifyRadius, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Horrify Buff at 35% health -- Freightening Aspect if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Spam Horrify if (CanCast(SNOPower.Witchdoctor_Horrify) && Settings.Combat.WitchDoctor.SpamHorrify) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Fetish Army, elites only if (CanCast(SNOPower.Witchdoctor_FetishArmy) && (TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown)) { return(new TrinityPower(SNOPower.Witchdoctor_FetishArmy)); } bool hasManitou = Runes.WitchDoctor.Manitou.IsActive; // Spirit Barrage Manitou if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && TimeSincePowerUse(SNOPower.Witchdoctor_SpiritBarrage) > 18000 && hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage)); } bool hasResentfulSpirit = Runes.WitchDoctor.ResentfulSpirits.IsActive; // Haunt if (CanCast(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource >= 50 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt) && LastPowerUsed != SNOPower.Witchdoctor_Haunt) { return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 21f, CurrentTarget.ACDGuid)); } //skillDict.Add("LocustSwarm", SNOPower.Witchdoctor_Locust_Swarm); // Locust Swarm if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Locust_Swarm) && LastPowerUsed != SNOPower.Witchdoctor_Locust_Swarm) { return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 12f, CurrentTarget.ACDGuid)); } // Sacrifice for 0 Dogs if (CanCast(SNOPower.Witchdoctor_Sacrifice) && (Settings.Combat.WitchDoctor.ZeroDogs || !WitchDoctorHasPrimaryAttack)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice, 9f)); } var zombieChargerRange = hasGraveInjustice ? Math.Min(Player.GoldPickupRadius + 8f, 11f) : 11f; // Zombie Charger aka Zombie bears Spams Bears @ Everything from 11feet away if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } // Soul Harvest Any Elites or to increase buff stacks if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f))) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Soul Harvest with VengefulSpirit if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit && TargetUtil.AnyMobsInRange(16, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } bool hasDireBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 0); bool hasVampireBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 3); bool hasPlagueBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 2); bool hasHungryBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 1); bool hasCloudOfBats = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 4); int fireBatsChannelCost = hasVampireBats ? 0 : 75; int fireBatsMana = TimeSincePowerUse(SNOPower.Witchdoctor_Firebats) < 125 ? fireBatsChannelCost : 225; bool firebatsMaintain = Trinity.ObjectCache.Any(u => u.IsUnit && u.IsPlayerFacing(70f) && u.Weight > 0 && u.Distance <= V.F("WitchDoctor.Firebats.MaintainRange") && SpellHistory.TimeSinceUse(SNOPower.Witchdoctor_Firebats) <= TimeSpan.FromMilliseconds(250d)); // Fire Bats:Cloud of bats if (hasCloudOfBats && (TargetUtil.AnyMobsInRange(8f) || firebatsMaintain) && CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana) { var range = Settings.Combat.WitchDoctor.FirebatsRange > 12f ? 12f : Settings.Combat.WitchDoctor.FirebatsRange; return(new TrinityPower(SNOPower.Witchdoctor_Firebats, range, CurrentTarget.ACDGuid)); } // Fire Bats fast-attack if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana && (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats) { return(new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position)); } // Acid Cloud if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175) { Vector3 bestClusterPoint; if (hasGraveInjustice) { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f)); } else { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f); } return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint)); } bool hasWellOfSouls = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 1); bool hasRushOfEssence = CacheData.Hotbar.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_RushOfEssence); // Spirit Barrage + Rush of Essence if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && hasRushOfEssence && !hasManitou) { if (hasWellOfSouls) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } // Zombie Charger backup if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } // Regular spirit barage if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && !hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, basicAttackRange, CurrentTarget.ACDGuid)); } // Poison Darts fast-attack Spams Darts when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders fast-attacks Spams Spiders when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Toads fast-attacks Spams Toads when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb fast-attacks Spams Bomb when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_Firebomb)) { VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid)); } //Hexing Pants Mod if (Legendary.HexingPantsOfMrYan.IsEquipped && CurrentTarget.IsUnit && //!CanCast(SNOPower.Witchdoctor_Piranhas) && CurrentTarget.RadiusDistance > 10f) { return(new TrinityPower(SNOPower.Walk, 10f, CurrentTarget.Position)); } if (Legendary.HexingPantsOfMrYan.IsEquipped && CurrentTarget.IsUnit && //!CanCast(SNOPower.Witchdoctor_Piranhas) && CurrentTarget.RadiusDistance < 10f) { Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, -10f); return(new TrinityPower(SNOPower.Walk, 10f, vNewTarget)); } } // Buffs if (UseOOCBuff) { // Spirit Walk OOC if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } //Spam fear at all times if Tiklandian Visage is ewquipped and fear spam is selected to keep fear buff active if (CanCast(SNOPower.Witchdoctor_Horrify) && Settings.Combat.WitchDoctor.SpamHorrify && Legendary.TiklandianVisage.IsEquipped) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } bool hasStalker = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); // Horrify Buff When not in combat for movement speed -- Stalker if (CanCast(SNOPower.Witchdoctor_Horrify) && hasStalker) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && ((Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount < 1) || (!Legendary.TheTallMansFinger.IsEquipped && Trinity.PlayerOwnedZombieDogCount <= 2))) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } bool hasRestlessGiant = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = CacheData.Hotbar.ActiveSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } // Default Attacks if (IsNull(power)) { power = DefaultPower; } return(power); }