private void leftTrinketSlot_onDropIn(InventorySlot slot, InventoryItem item) { if (item.ItemType == "trinket") { CurrentHero.Equip((Trinket)item.ItemData, TrinketSlot.Left); DarkestSoundManager.PlayOneShot("event:/ui/town/character_equip"); } else { CurrentHero.Unequip(TrinketSlot.Left); } PanelChanged(); }
private void rightTrinketSlot_onDropOut(InventorySlot slot, InventoryItem item) { if (item.ItemType == "trinket") { CurrentHero.Unequip(TrinketSlot.Right); DarkestSoundManager.PlayOneShot("event:/ui/town/character_unequip"); PanelChanged(); } else { CurrentHero.Unequip(TrinketSlot.Right); } PanelChanged(); }