protected override void OnInit() { Audio.PlayMusic("MainTheme", 1); CurrentGameState.Reset(); Add(UiButtons.Menu("Start Game", new Vector2(colX, Height(0)), () => Scene.NavigateTo(GameResources.PickNameSceneName))); Add(UiButtons.Menu("Continue Game", new Vector2(colX, Height(1)), () => Scene.NavigateTo(GameResources.SaveLoadSceneName))); Add(UiButtons.Menu("Credits", new Vector2(colX, Height(2)), () => Scene.NavigateTo(GameResources.CreditsSceneName))); Add(UiButtons.Menu("Options", new Vector2(colX, Height(3)), () => Scene.NavigateTo(GameResources.OptionsSceneName))); Add(UiButtons.Menu("Exit Game", new Vector2(colX, Height(4)), () => CurrentGame.TheGame.Exit())); }