void OnCollisionEnter(Collision other) { if (other.transform.tag == "walkable") { if (GameController_script.start) { Instantiate(ring_prefab, transform.position, Quaternion.identity); rb.AddForce(new Vector3(0, 500, 0)); } } else { transform.position = spawn.transform.position; rb.velocity = new Vector3(0, 0, 0); GameController_script.start = false; sector = 0; cubeSpawner_script.resetCubes(); } }