public void StartGame() { StateManager.StateManagement("Normal"); StartUI.SetActive(false); GameOverUI.SetActive(false); HighScoreUI.SetActive(false); ScoreManager.ResetScore(); musicManager.ResumeVolume(); lineSpawner.initialLineTime = 1; playerController.rotateSpeed = playerController.initialRotateSpeed; difficultyManager.inverseTimer = difficultyManager.initialInverseTimer; lineSpawner.Reset(); lineSpawner.lineList.Clear(); }