public void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { _cube.Die(); } }
public void OnCollisionEnter(Collision other) { if (other.collider.CompareTag("Player")) { _cube.Die(); } }
private void OnTriggerEnter(Collider other) { CubeMovement cube = other.GetComponent <CubeMovement>(); if (cube != null) { cube.Die(); } }
void CheckCubeOnBlock() { if (isCubeHere) { cube.transform.DOMoveY(newPos + offset, moveTime).SetEase(Ease.InOutExpo).OnComplete(() => cube.Die()); cube.enabled = false; } }