public void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         _cube.Die();
     }
 }
Exemple #2
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 public void OnCollisionEnter(Collision other)
 {
     if (other.collider.CompareTag("Player"))
     {
         _cube.Die();
     }
 }
Exemple #3
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    private void OnTriggerEnter(Collider other)
    {
        CubeMovement cube = other.GetComponent <CubeMovement>();

        if (cube != null)
        {
            cube.Die();
        }
    }
Exemple #4
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 void CheckCubeOnBlock()
 {
     if (isCubeHere)
     {
         cube.transform.DOMoveY(newPos + offset, moveTime).SetEase(Ease.InOutExpo).OnComplete(() => cube.Die());
         cube.enabled = false;
     }
 }