void UpdateLuck()
    {
        LuckField.GetComponent <Text> ().text = Luck + "";

        this.Att_CritChance = 2 * Dex + 6 * Luck;

        CritChance.GetComponent <Text> ().text = Att_CritChance + "";
    }
    void UpdateDexterity()
    {
        DexField.GetComponent <Text> ().text = Dex + "";

        this.Att_Dmg        = 4 * Str + 1 * Dex;
        this.Att_Speed      = 4 * Dex;
        this.Att_Dodge      = 3 * Dex;
        this.Att_CritChance = 2 * Dex + 6 * Luck;

        Dmg.GetComponent <Text> ().text        = Att_Dmg + "";
        Speed.GetComponent <Text> ().text      = Att_Speed + "";
        Dodge.GetComponent <Text> ().text      = Att_Dodge + "";
        CritChance.GetComponent <Text> ().text = Att_CritChance + " %";
    }