Пример #1
0
        public override SkillForecast ComputeForecast(ICombatant attacker, ICombatant defender)
        {
            var hitChance = new HitChance(attacker, defender);

            var critChance   = new CritChance(attacker, defender);
            var glanceChance = new GlanceChance(attacker, defender);

            var chances = new SkillChances {
                CritChance   = critChance.Value,
                HitChance    = hitChance.Value,
                GlanceChance = glanceChance.Value
            };

            var attackCount = new AttackCount(attacker, defender);

            var hit = new SkillHit {
                BaseDamage = DamageUtils.ComputeMeleeDamage(attacker, defender),
                HitCount   = attackCount.Value
            };

            return(new SkillForecast {
                Type = Type,
                Hit = hit,
                Chances = chances,
                Attacker = attacker,
                Defender = defender
            });
        }
    void UpdateLuck()
    {
        LuckField.GetComponent <Text> ().text = Luck + "";

        this.Att_CritChance = 2 * Dex + 6 * Luck;

        CritChance.GetComponent <Text> ().text = Att_CritChance + "";
    }
Пример #3
0
 public ItemBonuses Clone()
 => new ItemBonuses
 {
     Power        = Power.Clone(),
     Vitality     = Vitality.Clone(),
     Accuracy     = Accuracy.Clone(),
     Evasion      = Evasion.Clone(),
     CritChance   = CritChance.Clone(),
     CritDamage   = CritDamage.Clone(),
     HealthPerHit = HealthPerHit.Clone()
 };
    void UpdateDexterity()
    {
        DexField.GetComponent <Text> ().text = Dex + "";

        this.Att_Dmg        = 4 * Str + 1 * Dex;
        this.Att_Speed      = 4 * Dex;
        this.Att_Dodge      = 3 * Dex;
        this.Att_CritChance = 2 * Dex + 6 * Luck;

        Dmg.GetComponent <Text> ().text        = Att_Dmg + "";
        Speed.GetComponent <Text> ().text      = Att_Speed + "";
        Dodge.GetComponent <Text> ().text      = Att_Dodge + "";
        CritChance.GetComponent <Text> ().text = Att_CritChance + " %";
    }
Пример #5
0
 public override string ToString()
 {
     return($"Level: {Level}" +
            $"{NewLine}Damage: {Damage}" +
            $"{NewLine}Health: {MaxHealth}" +
            $"{NewLine}HealthPerHit: {HealthPerHit}" +
            $"{NewLine}Power: {Power}" +
            $"{NewLine}Vitality: {Vitality}" +
            $"{NewLine}Accuracy: {Accuracy}" +
            $"{NewLine}Evasion: {Evasion}" +
            $"{NewLine}Defence: {Defence}" +
            $"{NewLine}Снижение получаемого урона: {DefenceKoef.ToPercentString(2)}" +
            $"{NewLine}Шанс крита: {CritChance.ToPercentString(1)}" +
            $"{NewLine}Сила крита: {CritDamage.ToPercentString(1)}");
 }
Пример #6
0
        public static WeaponHit ComputeHit(ICombatant attacker, ICombatant defender, IRandomizer random)
        {
            var hitChance    = new HitChance(attacker, defender);
            var glanceChance = new GlanceChance(attacker, defender);
            var critChance   = new CritChance(attacker, defender);

            if (random.GetNextRandom() > (100 - hitChance.Value))
            {
                var baseDamage = ComputeMeleeDamage(attacker, defender);
                if (random.GetNextRandom() > (100 - critChance.Value))
                {
                    baseDamage *= 2;
                }
                else if (random.GetNextRandom() > (100 - glanceChance.Value))
                {
                    baseDamage /= 2;
                }

                return(new WeaponHit(baseDamage));
            }

            return(new Miss(MissReason.Miss));
        }
Пример #7
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            try
            {
                dictValues.Add("Overall Points", OverallPoints.ToString());
                dictValues.Add("DPS Points", DPSPoints.ToString());
                dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

                float baseMiss  = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 85] - BasicStats.PhysicalHit;
                float baseDodge = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
                float capMiss   = (float)Math.Ceiling(baseMiss * StatConversion.RATING_PER_PHYSICALHIT);
                float capDodge  = (float)Math.Ceiling(baseDodge * 400f * StatConversion.RATING_PER_EXPERTISE);

                string tipMiss = string.Empty;
                if (BasicStats.HitRating > capMiss)
                {
                    tipMiss = string.Format("*Hit Rating %: {0}%\nOver the cap by {1} Hit Rating", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100, BasicStats.HitRating - capMiss);
                }
                else if (BasicStats.HitRating < capMiss)
                {
                    tipMiss = string.Format("*Hit Rating %: {0}%\nUnder the cap by {1} Hit Rating", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100, capMiss - BasicStats.HitRating);
                }
                else
                {
                    tipMiss = string.Format("*Hit Rating %: {0}%\nExactly at the cap", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100);
                }

                string tipDodge = string.Empty;
                if (BasicStats.ExpertiseRating > capDodge)
                {
                    tipDodge = string.Format("*Expertise Rating %: {0}%\nOver the cap by {1} Expertise Rating", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f, BasicStats.ExpertiseRating - capDodge);
                }
                else if (BasicStats.ExpertiseRating < capDodge)
                {
                    tipDodge = string.Format("*Expertise Rating %: {0}%\nUnder the cap by {1} Expertise Rating", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f, capDodge - BasicStats.ExpertiseRating);
                }
                else
                {
                    tipDodge = string.Format("*Expertise Rating %: {0}%\nExactly at the cap", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f);
                }

                string tipHaste = string.Format("*Haste Rating %: {0}%", StatConversion.GetPhysicalHasteFromRating(BasicStats.HasteRating, CharacterClass.Druid) * 100f);

                string tipMastery = string.Format("*Increases the damage done by your bleed abilities by {0}%", ((StatConversion.GetMasteryFromRating(BasicStats.MasteryRating, CharacterClass.Druid) + 8f) * 0.031f) * 100f);

                dictValues.Add("Health", BasicStats.Health.ToString());
                dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
                dictValues.Add("Agility", BasicStats.Agility.ToString());
                dictValues.Add("Strength", BasicStats.Strength.ToString());
                dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
                dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
                dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
                dictValues.Add("Mastery Rating", BasicStats.MasteryRating.ToString() + tipMastery);
                dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString() + tipHaste);

                dictValues.Add("Avoided Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedAttacks, MissedAttacks));
                dictValues.Add("Crit Chance", CritChance.ToString() + "%");
                dictValues.Add("Attack Speed", AttackSpeed.ToString() + "s");
                dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%");

                dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
                //dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
                //dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());


                float chanceNonAvoided = 1f - (AvoidedAttacks / 100f);
                dictValues.Add("Melee", Abilities.MeleeStats.ToString());
                dictValues.Add("Mangle", Abilities.MangleStats.ToString());
                dictValues.Add("Shred", Abilities.ShredStats.ToString());
                dictValues.Add("Ravage", Abilities.RavageStats.ToString());
                dictValues.Add("Rake", Abilities.RakeStats.ToString());
                dictValues.Add("Rip", Abilities.RipStats.ToString());
                dictValues.Add("Bite", Abilities.BiteStats.ToString());


                //string[] abilityStats = MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Melee Usage", abilityStats[0]);
                //dictValues.Add("Melee Stats", abilityStats[1]);
                //abilityStats = MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Mangle Usage", abilityStats[0]);
                //dictValues.Add("Mangle Stats", abilityStats[1]);
                //abilityStats = ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Shred Usage", abilityStats[0]);
                //dictValues.Add("Shred Stats", abilityStats[1]);
                //abilityStats = RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Rake Usage", abilityStats[0]);
                //dictValues.Add("Rake Stats", abilityStats[1]);
                //abilityStats = RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Rip Usage", abilityStats[0]);
                //dictValues.Add("Rip Stats", abilityStats[1]);
                //abilityStats = RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Roar Usage", abilityStats[0]);
                //dictValues.Add("Roar Stats", abilityStats[1]);
                //abilityStats = BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
                //dictValues.Add("Bite Usage", abilityStats[0]);
                //dictValues.Add("Bite Stats", abilityStats[1]);

                //string attackFormat = "{0}%*Damage Per Hit: {1}, Damage Per Swing: {2}\r\n{0}% of Total Damage, {3} Damage Done";
                //dictValues.Add("Melee Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MeleeDamageTotal / HighestDPSRotation.DamageTotal, MeleeDamagePerHit, MeleeDamagePerSwing, HighestDPSRotation.MeleeDamageTotal));
                //dictValues.Add("Mangle Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MangleDamageTotal / HighestDPSRotation.DamageTotal, MangleDamagePerHit, MangleDamagePerSwing, HighestDPSRotation.MangleDamageTotal));
                //dictValues.Add("Shred Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.ShredDamageTotal / HighestDPSRotation.DamageTotal, ShredDamagePerHit, ShredDamagePerSwing, HighestDPSRotation.ShredDamageTotal));
                //dictValues.Add("Rake Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RakeDamageTotal / HighestDPSRotation.DamageTotal, RakeDamagePerHit, RakeDamagePerSwing, HighestDPSRotation.RakeDamageTotal));
                //dictValues.Add("Rip Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RipDamageTotal / HighestDPSRotation.DamageTotal, RipDamagePerHit, RipDamagePerSwing, HighestDPSRotation.RipDamageTotal));
                //dictValues.Add("Bite Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.BiteDamageTotal / HighestDPSRotation.DamageTotal, BiteDamagePerHit, BiteDamagePerSwing, HighestDPSRotation.BiteDamageTotal));

                //string rotationDescription = string.Empty;
                //try
                //{
                //    rotationDescription = string.Format("{0}*Keep {1}cp Savage Roar up.\r\n{2}{3}{4}{5}Use {6} for combo points.",
                //        HighestDPSRotation.Name.Replace(" + ", "+"), HighestDPSRotation.RoarCP,
                //        HighestDPSRotation.Name.Contains("Rake") ? "Keep Rake up.\r\n" : "",
                //        HighestDPSRotation.Name.Contains("Rip") ? "Keep 5cp Rip up.\r\n" : "",
                //        HighestDPSRotation.Name.Contains("Mangle") ? "Keep Mangle up.\r\n" : "",
                //        HighestDPSRotation.Name.Contains("Bite") ? string.Format("Use {0}cp Ferocious Bites to spend extra combo points.\r\n", HighestDPSRotation.BiteCP) : "",
                //        HighestDPSRotation.Name.Contains("Shred") ? "Shred" : "Mangle");
                //}
                //catch (Exception ex)
                //{
                //    ex.ToString();
                //}
            }
            catch (Exception ex)
            {
                new Base.ErrorBox()
                {
                    Title        = "Error Getting Cat Dictionary Values",
                    Function     = "GetCharacterDisplayCalculationValues()",
                    TheException = ex,
                }.Show();
            }
            return(dictValues);
        }
Пример #8
0
        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dictValues = new Dictionary <string, string>();

            dictValues.Add("Overall Points", OverallPoints.ToString());
            dictValues.Add("DPS Points", DPSPoints.ToString());
            dictValues.Add("Survivability Points", SurvivabilityPoints.ToString());

            float baseMiss  = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 80] - BasicStats.PhysicalHit;
            float baseDodge = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float baseParry = 0f;            // StatConversion.WHITE_PARRY_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise);
            float capMiss   = (float)Math.Ceiling(baseMiss * 100f * 32.78998947f);
            float capDodge  = (float)Math.Ceiling(baseDodge * 100f * 32.78998947f);
            float capParry  = (float)Math.Ceiling(baseParry * 100f * 32.78998947f);            // TODO: Check this value

            string tipMiss = string.Empty;

            if (BasicStats.HitRating > capMiss)
            {
                tipMiss = string.Format("*Over the cap by {0} Hit Rating", BasicStats.HitRating - capMiss);
            }
            else if (BasicStats.HitRating < capMiss)
            {
                tipMiss = string.Format("*Under the cap by {0} Hit Rating", capMiss - BasicStats.HitRating);
            }
            else
            {
                tipMiss = "*Exactly at the cap";
            }

            string tipDodge = string.Empty;

            if (BasicStats.ExpertiseRating > capDodge)
            {
                tipDodge = string.Format("*Over the cap by {0} Expertise Rating", BasicStats.ExpertiseRating - capDodge);
            }
            else if (BasicStats.ExpertiseRating < capDodge)
            {
                tipDodge = string.Format("*Under the cap by {0} Expertise Rating", capDodge - BasicStats.ExpertiseRating);
            }
            else
            {
                tipDodge = "*Exactly at the cap";
            }


            dictValues.Add("Health", BasicStats.Health.ToString());
            dictValues.Add("Attack Power", BasicStats.AttackPower.ToString());
            dictValues.Add("Agility", BasicStats.Agility.ToString());
            dictValues.Add("Strength", BasicStats.Strength.ToString());
            dictValues.Add("Crit Rating", BasicStats.CritRating.ToString());
            dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss);
            dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge);
            dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString());
            dictValues.Add("Armor Penetration Rating", BasicStats.ArmorPenetrationRating.ToString());
            dictValues.Add("Weapon Damage", "+" + BasicStats.WeaponDamage.ToString());

            dictValues.Add("Avoided Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedAttacks, MissedAttacks));
            dictValues.Add("Crit Chance", CritChance.ToString() + "%");
            dictValues.Add("Attack Speed", AttackSpeed.ToString() + "s");
            dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%");

            dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString());
            dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString());
            dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString());


            float chanceNonAvoided = 1f - (AvoidedAttacks / 100f);

            dictValues.Add("Melee", MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Mangle", MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Shred", ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rake", RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Rip", RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Roar", RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));
            dictValues.Add("Bite", BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration));


            //string[] abilityStats = MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Melee Usage", abilityStats[0]);
            //dictValues.Add("Melee Stats", abilityStats[1]);
            //abilityStats = MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Mangle Usage", abilityStats[0]);
            //dictValues.Add("Mangle Stats", abilityStats[1]);
            //abilityStats = ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Shred Usage", abilityStats[0]);
            //dictValues.Add("Shred Stats", abilityStats[1]);
            //abilityStats = RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Rake Usage", abilityStats[0]);
            //dictValues.Add("Rake Stats", abilityStats[1]);
            //abilityStats = RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Rip Usage", abilityStats[0]);
            //dictValues.Add("Rip Stats", abilityStats[1]);
            //abilityStats = RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Roar Usage", abilityStats[0]);
            //dictValues.Add("Roar Stats", abilityStats[1]);
            //abilityStats = BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration);
            //dictValues.Add("Bite Usage", abilityStats[0]);
            //dictValues.Add("Bite Stats", abilityStats[1]);

            //string attackFormat = "{0}%*Damage Per Hit: {1}, Damage Per Swing: {2}\r\n{0}% of Total Damage, {3} Damage Done";
            //dictValues.Add("Melee Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MeleeDamageTotal / HighestDPSRotation.DamageTotal, MeleeDamagePerHit, MeleeDamagePerSwing, HighestDPSRotation.MeleeDamageTotal));
            //dictValues.Add("Mangle Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MangleDamageTotal / HighestDPSRotation.DamageTotal, MangleDamagePerHit, MangleDamagePerSwing, HighestDPSRotation.MangleDamageTotal));
            //dictValues.Add("Shred Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.ShredDamageTotal / HighestDPSRotation.DamageTotal, ShredDamagePerHit, ShredDamagePerSwing, HighestDPSRotation.ShredDamageTotal));
            //dictValues.Add("Rake Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RakeDamageTotal / HighestDPSRotation.DamageTotal, RakeDamagePerHit, RakeDamagePerSwing, HighestDPSRotation.RakeDamageTotal));
            //dictValues.Add("Rip Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RipDamageTotal / HighestDPSRotation.DamageTotal, RipDamagePerHit, RipDamagePerSwing, HighestDPSRotation.RipDamageTotal));
            //dictValues.Add("Bite Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.BiteDamageTotal / HighestDPSRotation.DamageTotal, BiteDamagePerHit, BiteDamagePerSwing, HighestDPSRotation.BiteDamageTotal));

            //string rotationDescription = string.Empty;
            //try
            //{
            //    rotationDescription = string.Format("{0}*Keep {1}cp Savage Roar up.\r\n{2}{3}{4}{5}Use {6} for combo points.",
            //        HighestDPSRotation.Name.Replace(" + ", "+"), HighestDPSRotation.RoarCP,
            //        HighestDPSRotation.Name.Contains("Rake") ? "Keep Rake up.\r\n" : "",
            //        HighestDPSRotation.Name.Contains("Rip") ? "Keep 5cp Rip up.\r\n" : "",
            //        HighestDPSRotation.Name.Contains("Mangle") ? "Keep Mangle up.\r\n" : "",
            //        HighestDPSRotation.Name.Contains("Bite") ? string.Format("Use {0}cp Ferocious Bites to spend extra combo points.\r\n", HighestDPSRotation.BiteCP) : "",
            //        HighestDPSRotation.Name.Contains("Shred") ? "Shred" : "Mangle");
            //}
            //catch (Exception ex)
            //{
            //    ex.ToString();
            //}


            return(dictValues);
        }