// Use this for initialization. void Start() { /* The DSP bus setting is specified on the CRIWARE Object side. */ //CriAtom.AttachDspBusSetting("DspBusSetting_0"); /* Add the level monitor feature for in-game previewing. */ CriAtom.SetBusAnalyzer(true); }
void Start() { Dc_OBJ = GameObject.FindGameObjectWithTag("Dc"); Dc = Dc_OBJ.GetComponent <Data_cabinet>(); Dc.Set_Time_Script(time); ops.Set_Dc_Script(Dc); CriAtom.SetBusAnalyzer(false); perfectTime = PlayerPrefs.GetFloat("perfectTime"); greatTime = PlayerPrefs.GetFloat("greatTime"); goodTime = PlayerPrefs.GetFloat("goodTime"); poorTime = PlayerPrefs.GetFloat("poorTime"); }