コード例 #1
0
    // Use this for initialization.
    void Start()
    {
        /* The DSP bus setting is specified on the CRIWARE Object side. */
        //CriAtom.AttachDspBusSetting("DspBusSetting_0");

        /* Add the level monitor feature for in-game previewing. */
        CriAtom.SetBusAnalyzer(true);
    }
コード例 #2
0
ファイル: Judge.cs プロジェクト: akki0716/xbeats_old
 void Start()
 {
     Dc_OBJ = GameObject.FindGameObjectWithTag("Dc");
     Dc     = Dc_OBJ.GetComponent <Data_cabinet>();
     Dc.Set_Time_Script(time);
     ops.Set_Dc_Script(Dc);
     CriAtom.SetBusAnalyzer(false);
     perfectTime = PlayerPrefs.GetFloat("perfectTime");
     greatTime   = PlayerPrefs.GetFloat("greatTime");
     goodTime    = PlayerPrefs.GetFloat("goodTime");
     poorTime    = PlayerPrefs.GetFloat("poorTime");
 }