void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Food") { energy += creatureManager.foodEnergy; Destroy(collision.gameObject); } if (collision.gameObject.tag == "Creature") { Creature other = collision.gameObject.GetComponent <Creature>(); if (size >= 2 * other.size) { energy += creatureManager.creatureEatEnergy; creatureManager.Eat(other); } } }