void Init() { CreatureManager.Init(); CreatureManager._Wolf = GameData.instance._Wolf; CreatureManager._Sheep = GameData.instance._Sheep; CreatureManager.Create(ECreatureSpecies.Wolf, new Vector3(Random.value * 25f, 0.5f, Random.value * 25f)); CreatureManager.Create(ECreatureSpecies.Sheep, new Vector3(Random.value * 25f, 0.5f, Random.value * 25f)); }