public void CreatureLeavedMapEventArgsConstructorTest()
 {
     BaseCreature creature = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     CreatureLeavedMapEventArgs target = new CreatureLeavedMapEventArgs( creature, map );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
        public void CreatureLeavedMapEventArgsConstructorTest()
        {
            BaseCreature creature             = null; // TODO: 初始化为适当的值
            BaseMap      map                  = null; // TODO: 初始化为适当的值
            CreatureLeavedMapEventArgs target = new CreatureLeavedMapEventArgs(creature, map);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
 public void CreatureTest()
 {
     BaseCreature creature = null; // TODO: 初始化为适当的值
     BaseMap map = null; // TODO: 初始化为适当的值
     CreatureLeavedMapEventArgs target = new CreatureLeavedMapEventArgs( creature, map ); // TODO: 初始化为适当的值
     BaseCreature actual;
     actual = target.Creature;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        public void CreatureTest()
        {
            BaseCreature creature             = null;                                          // TODO: 初始化为适当的值
            BaseMap      map                  = null;                                          // TODO: 初始化为适当的值
            CreatureLeavedMapEventArgs target = new CreatureLeavedMapEventArgs(creature, map); // TODO: 初始化为适当的值
            BaseCreature actual;

            actual = target.Creature;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
Пример #5
0
        /// <summary>
        ///
        /// </summary>
        internal void OnLeavedMap(BaseCreature creature, BaseMap map)
        {
            EventHandler <CreatureLeavedMapEventArgs> tempAfterEventArgs = m_EventCreatureLeavedMap;

            if (tempAfterEventArgs != null)
            {
                CreatureLeavedMapEventArgs eventArgs = new CreatureLeavedMapEventArgs(creature, map);
                tempAfterEventArgs(this, eventArgs);
            }
        }
Пример #6
0
 /// <summary>
 /// 
 /// </summary>
 internal void OnLeavedMap( BaseCreature creature, BaseMap map )
 {
     EventHandler<CreatureLeavedMapEventArgs> tempAfterEventArgs = m_EventCreatureLeavedMap;
     if ( tempAfterEventArgs != null )
     {
         CreatureLeavedMapEventArgs eventArgs = new CreatureLeavedMapEventArgs( creature, map );
         tempAfterEventArgs( this, eventArgs );
     }
 }