public void Btn_Create()
 {
     if (TelentDrawController.instance && TelentDrawController.instance.ChatOk)
     {
         PlayerInfoPara playerInfoPara = new PlayerInfoPara
         {
             Name               = usrCreateName.text.Trim(),
             CustomProfile      = "customStr",
             CustomPlayerStatus = 0,
         };
         CreateRoomPara createRoomPara = new CreateRoomPara
         {
             RoomName         = roomCreateName.text.Trim(),
             RoomType         = "customStr",
             MaxPlayers       = uint.Parse(numCreatePlayer.text.Trim()),
             IsPrivate        = true,
             CustomProperties = "CustomProperties",
             PlayerInfo       = playerInfoPara,
         };
         TelentDrawController.instance.PlayerInfoPara  = playerInfoPara;
         TelentDrawController.instance.CreatePara      = createRoomPara;
         TelentDrawController.instance.paintJoinState  = PaintJoinState.Create;
         TelentDrawController.instance.CurrentRoomName = roomCreateName.text.Trim();
         SceneManager.LoadScene("PaintCanvas2");
     }
 }
Пример #2
0
 /// <summary>
 /// 创建房间
 /// createRoom 调用结果将在 callback 中异步返回。操作成功后,roomInfo 属性将更新。
 /// 创建房间成功后,玩家自动进入该房间,因此无法继续调用 joinRoom、matchPlayers 等方法,可以利用房间ID邀请其他玩家进入该房间。
 /// </summary>
 /// <param name="SDKType.CreateRoomPara"></param>
 /// <param name="createRoomPara"></param>
 /// <param name="callback"></param>
 public void CreateRoom(CreateRoomPara createRoomPara, Action <ResponseEvent> callback)
 {
     Sdk.Instance.CreateRoom(createRoomPara, (eve) => {
         if (eve.Data != null)
         {
             var rsp = new CreateRoomRsp();
             rsp.MergeFrom((ByteString)eve.Data);
             eve.Data = rsp.RoomInfo?.ToByteString();
             this.RoomUtil.SaveRoomInfo(eve);
             eve.Data = rsp;
         }
         callback?.Invoke(eve);
     });
 }
Пример #3
0
    void CreateRoom()
    {
        var param = new CreateRoomPara
        {
            RoomName         = waitStartInfo.roomName,
            RoomType         = "TODO",
            MaxPlayers       = 4,
            IsPrivate        = !string.IsNullOrEmpty(waitStartInfo.password),
            CustomProperties = "TODO",
            PlayerInfo       = MakeMyPlayerInfo(),
        };

        Global.Room.CreateRoom(param, (e) =>
        {
            Debug.Log("create room callback");
            Debug.Log(e);

            if (e.Code == ErrCode.EcOk)
            {
                AddAction(() => this.StartGame());
            }
        });
    }