void initialize() { up_axis = hwUpAxis.YUp; handedness = hwHandedness.RightHanded; unit = 0.0f; }
void initialize() { up_axis = hwUpAxis.YUp; handedness = hwHandedness.RightHanded; unit = 0.0f; }
void initialize() { up_axis = hwUpAxis.YUp; handedness = hwHandedness.RightHanded; unit = 0.0f; }
void initialize() { up_axis = hwUpAxis.YUp; handedness = hwHandedness.RightHanded; unit = 0.0f; }